ledaponey
Regular Member
- Jun 2, 2009
- 285
- 173
What's good, I don't usually post here since I'm more used to read instead of ask directly, I like to understand how things works, so I'm not a troll or something like, I just want to share this with everyone to see if someone is able to finally get rid of that views and likes situation.
Well, let's get into the YouTube thing. Recently started working on my old YouTube channel and started purchasing views from a SMM panel with real good results, I've been scratching some money from the system and I was happy for that, but even more with the quick audience I obtained thanks to these little investments.
First the likes stopped working, and then the views also stopped arriving getting freezed or something like, they arrive (YES, they arrive), but really SLOW. That would be enough as a temporary fix but they even get freezed and blocked if they keep arriving from the same source.
That's kinda weird since the views statistics get updated in the YouTube Studio panel but the count isn't reflected and updated in the YouTube website (and then you're not able to get related and / or appear high in search results).
I'm used to code bots for different purposes and coded my own YouTube API bot to generate views/likes/comments reports in real time and real quick. I did that only to know if some views dropped, if I received a dislike or something like, just statistics but in a way I'm able to understand quickly when I wake up in the morning, here's an screenshot.
As you can see in the picture you're able to compare statistics in real time between two dates, in that case Real Time Data from YouTube API >VS< Data extracted from the YouTube API when the video was added to the application.
In the meantime I added a likes and comments ratio to look as organic and natural as possible, telling my friends to comment or even purchasing more likes or comments if needed just in case I get below 1:25 in Likes ratio or 1:100 in comments ratio. I've discovered that views start counting as always, the views servers are overloaded but they arrive as usual... Until they get freezed.
You may have seen that views are still counting in your YouTube Studio statistics (even in the real time widget) and obviously they're also updated in my application since it uses the API but... For some weird reason the changes aren't reflected in the website, and if the views are freezed then you're not able to keep receiving views and eventually YouTube blocks them, that's why they're taking SO LONG to arrive (if they finally arrive).
By performing tests I've discovered that you (or someone else) have to perform a social action on your own video in order to unfreeze the counter in the YouTube website, by doing that you'll unfreeze the views (by validating them). With that you'll get the views that are showed at API levels reflected in the website. Social actions = comments and likes organically given on your own video via the website.
I also realized that views start getting freezed when you surpass the 1:45 Comment ratio, that means that just 1 comment is left in your video for each 45 views. In the moment that you (or at least me and some more friends) surpass the 1:45 comments ratio (not organic) your views get freezed (and then YouTube blocks them) until another social action is performed on your video.
Maybe the ratio would be bigger depending how many subscribers the channel have and how old the channel is, which is the most logical way of thinking if I were a YouTube developer. With 4.5/5k Subscribers (more or less) you have a free range of 1:45 Comments Ratio until you get your views Freezed and then Blocked.
With that said I'm not sure if that would help anyone to get rid of that shit*y situation, but I've been performing tests and diggin on how YT works and I wanted to share this with you all.
Well, let's get into the YouTube thing. Recently started working on my old YouTube channel and started purchasing views from a SMM panel with real good results, I've been scratching some money from the system and I was happy for that, but even more with the quick audience I obtained thanks to these little investments.
First the likes stopped working, and then the views also stopped arriving getting freezed or something like, they arrive (YES, they arrive), but really SLOW. That would be enough as a temporary fix but they even get freezed and blocked if they keep arriving from the same source.
That's kinda weird since the views statistics get updated in the YouTube Studio panel but the count isn't reflected and updated in the YouTube website (and then you're not able to get related and / or appear high in search results).
I'm used to code bots for different purposes and coded my own YouTube API bot to generate views/likes/comments reports in real time and real quick. I did that only to know if some views dropped, if I received a dislike or something like, just statistics but in a way I'm able to understand quickly when I wake up in the morning, here's an screenshot.
As you can see in the picture you're able to compare statistics in real time between two dates, in that case Real Time Data from YouTube API >VS< Data extracted from the YouTube API when the video was added to the application.
In the meantime I added a likes and comments ratio to look as organic and natural as possible, telling my friends to comment or even purchasing more likes or comments if needed just in case I get below 1:25 in Likes ratio or 1:100 in comments ratio. I've discovered that views start counting as always, the views servers are overloaded but they arrive as usual... Until they get freezed.
You may have seen that views are still counting in your YouTube Studio statistics (even in the real time widget) and obviously they're also updated in my application since it uses the API but... For some weird reason the changes aren't reflected in the website, and if the views are freezed then you're not able to keep receiving views and eventually YouTube blocks them, that's why they're taking SO LONG to arrive (if they finally arrive).
By performing tests I've discovered that you (or someone else) have to perform a social action on your own video in order to unfreeze the counter in the YouTube website, by doing that you'll unfreeze the views (by validating them). With that you'll get the views that are showed at API levels reflected in the website. Social actions = comments and likes organically given on your own video via the website.
I also realized that views start getting freezed when you surpass the 1:45 Comment ratio, that means that just 1 comment is left in your video for each 45 views. In the moment that you (or at least me and some more friends) surpass the 1:45 comments ratio (not organic) your views get freezed (and then YouTube blocks them) until another social action is performed on your video.
Maybe the ratio would be bigger depending how many subscribers the channel have and how old the channel is, which is the most logical way of thinking if I were a YouTube developer. With 4.5/5k Subscribers (more or less) you have a free range of 1:45 Comments Ratio until you get your views Freezed and then Blocked.
With that said I'm not sure if that would help anyone to get rid of that shit*y situation, but I've been performing tests and diggin on how YT works and I wanted to share this with you all.