That conclusion is wrong.
The whole econemy will be moving from 2020 from b2c to b2s which means business to subscripton.It means you won't even buy your furniture in ikea anymore but sign a subscription for a plan which allows you to change your furniture x years.
Big changes are coming......
Its weired BHW is not talking about it to prepare the new possibilities.
That business model already exists, it's called "Rent-A-Center". The fact that it's most often found in run-down shopping centers in the seedy parts of town should give you an idea of its popularity.That conclusion is wrong.
The whole econemy will be moving from 2020 from b2c to b2s which means business to subscripton.It means you won't even buy your furniture in ikea anymore but sign a subscription for a plan which allows you to change your furniture x years.
It will end privacy forever, that is going to be the real desl
It won't make gaming PC's obsolete, as there is much more you can do with actually owning a game and having a powerful computer.
--------------------Such as?
Physically owning games is overrated, just look at Steam. But it's true for pretty much any content: music, books, movies. Who buys audio CDs nowadays? There are still audio CDs, you can buy them if you want, but there aren't a too big demand for them anymore. They were replaced by online music streaming services.
The catch is that - thanks to this service by Google - you don't have to buy a gaming PC or console anymore, if you want to play with hardware-intensive games and you don't have to keep upgrading your hardware regularly. But it's not just that you don't have to buy a gaming PC, you don't have to buy a PC at all. It's enough, if you have a smart phone or a tablet or a TV. That's thousands of dollars you don't have to spend. Not talking about the fact, that many people can't afford to pay for a gaming rig and have zero chance to play with the latest games now. This will cease to exist as a factor. A whole new market will open up, an enormous one.
For work in the vast majority of cases you don't need such powerful hardware what is required for resource-intensive games. Owning a gaming PC for usual work stuff is an overkill. Unless you do video editing or graphic design, a powerful graphic card is not needed at all. Processor maybe, graphic card, nope.
To play games via Stadia, you'll need something with a screen (which can be as simple as a modern TV with internet access), a controller, a good enough internet connection and you're good to go. You don't have to download and install the game or insert any media anywhere, you hit "Play Now" and it plays. It plays on your phone, computer, TV, tablet. You can play on your tablet, your buddy can play on his TV and you play with each other or against each other using these different devices. It's something very powerful.
The internet connection would be a bottle neck for many at present stage as a poster mentioned it above, but there are developments in that area too. The transition won't be too sudden obviously, but it's inevitable and coming pretty much how "Winter is Coming" in GoT. lol Not a coincidence that all the big players and even smaller ones are pushing their own version hard recently. Every each and one of them see the opportunity and want to grab it by the balls.
That might be true, but do you see any decline in Youtube or Play Store usage in relation to that or even just generally? We talk about upcoming trends here, how the big picture will look like in the upcoming years, it's not really about some bans here and there or the hurt feelings of a non-significant, sometimes vocal minority of their users.Streaming is more anti-consumer than digital products, as it takes control away from you. If gaming goes to streaming, the streaming companies can ban you if they don't like that you made some kind of offensive joke or because of your personal beliefs. Google already does that with Youtube and the Play Store, they probably will do it with Stadia as well.
For sure, but the user experience of a basic car and a sports car can be very different. While both bring you from point A to point B, the experience can be majorly different. It's true, it's not the same market for more than one reason, one of the main ones is the price point. But oldschool gaming and cloud gaming gives you roughly the same experience (if you look at strictly the gameplay, the important part and not the features), that's why i think, the target audience of cloud gaming includes OG gamers and then some.It's just a different market, just like the $12k Nissans haven't yet driven BMW out of the market.
They don't? They already did in the music, movie or gaming sector. As Stavro said it above, it's niche specific. And the gaming niche is exactly one of those niches, where many people already moved from physically owning something to online downloading and streaming, which is just a step away from going cloud. It seems to me only a logical step to switch to something cheaper, more convenient with additional features, while the most important benefits stay.Most people are not going to give up ownership of things just to switch to a subscription.
The PC market is already on the decline, cloud gaming won't help on it for sure. A whole generation is growing up without the need of owning a PC, not a gaming PC, but any PC. They won't even feel nostalgic about it, because they didn't have the experience of owning a PC in the first place. Everything goes or more like already went mobile. Just look at your website stats.Not having a big demand for them is actually a good thing. That means eventually people are going to want the nostalgic factor. Essentially bumping the market in the future. The people who cherrished their favourite authors, movies and music will want the physical resemblence to resonate that feeling. This is pretty much highlighted with the Vinyl market apparently increasing in sales year by year.
But for aesthetically pleasing lifestyle purposes and the hobby factor people will still pay for decent rigs and custom table builds. Google have only opened a new market for the poorer demographic of the world who can't afford them.
They've basically opened up new markets for all of us from website owners, streamers, creators, Indie developers who can't create for Xbox or Playstation to the giants of the gaming industry. It's what Google does.
For now Google announced Doom Eternal, but they created their own gaming studio led by a former EA and Ubisoft exec, which shows that they take this seriously. It's an early stage, i wouldn't worry about the titles just yet.Game IP's that are owned by Microsoft, Sony and Nintendo will never show up on the service. I doubt that Take-Two will have any of their most valuable game series on their as well. They make too much money from selling games on consoles. It's going to most likely end up with just a few AAA games and the rest will be indie and simple games.
"Added info from Google spokesperson that Stadia will require “approximately” 25Mbps download speeds to deliver 4K, 60fps streaming. More specifically, the Project Stream beta could do 1080p 60fps on a 25Mbps connection, and Google says recent improvements mean 4K 60fps will need “approximately the same bandwidth requirements” at launch."Wow that's pretty impressive move by Google. The only problem I see is with the internet. What type of speed are we talking about?
"Added info from Google spokesperson that Stadia will require “approximately” 25Mbps download speeds to deliver 4K, 60fps streaming. More specifically, the Project Stream beta could do 1080p 60fps on a 25Mbps connection, and Google says recent improvements mean 4K 60fps will need “approximately the same bandwidth requirements” at launch."
It doesn't seem to be out of reach, it's available in many places even now.
Latency is a bigger issue with mobile broadband than bandwidth imho, that's something they need to solve (MS is on it already). Bandwidth will increase with time globally, not just mobile, but cable, DSL too. We aren't talking about tomorrow, but the next few years.So 5G is going to prop up the whole streaming industry? Because there is no fucking way that people can stream 4K games in most countries.
The US average wired connection is 25mbps right now. So the most of the internet capacity available to a family of 5 will be used by one person. That can't be a realistic thing to live by. India is fueled by mobile gaming.
So does bandwidth for streaming change per country?
https://en.wikipedia.org/wiki/List_of_countries_by_Internet_connection_speeds
Is there any chance that there will be 5g 'gaming' sim cards on the turn? It's going to be cheaper, easier and will be more accessible in the future then wired internet.
Most people are not going to give up ownership of things just to switch to a subscription.
Latency is a bigger issue with mobile broadband than bandwidth imho, that's something they need to solve (MS is on it already). Bandwidth will increase with time globally, not just mobile, but cable, DSL too. We aren't talking about tomorrow, but the next few years.
US is definitely not the best, when it comes to internet speed, but i assume they won't stagnate for long especially when there's an opportunity like this for the giant companies and there is money to be made.
You don't have to stream/play in 4K, especially on your phone or tablet or you won't even be able to, if your device doesn't support 4K. 4K will be the max resolution at the beginning, which doesn't mean that you can't stream in lower res, so the bandwidth consumption can drop drastically.
Nothing will happen from one day to another, it will be a slower process.
Cloud gaming has been around for close to a decade, and so far the experience has been sub-par. I'm sure it's acceptable for many, but the input lag is very noticable, and sometimes game-breaking.For sure, but the user experience of a basic car and a sports car can be very different. While both bring you from point A to point B, the experience can be majorly different. It's true, it's not the same market for more than one reason, one of the main ones is the price point. But oldschool gaming and cloud gaming gives you roughly the same experience (if you look at strictly the gameplay, the important part and not the features), that's why i think, the target audience of cloud gaming includes OG gamers and then some.
So 5G is going to prop up the whole streaming industry? Because there is no fucking way that people can stream 4K games in most countries.
The US average wired connection is 25mbps right now. So the most of the internet capacity available to a family of 5 will be used by one person. That can't be a realistic thing to live by. India is fueled by mobile gaming.
So does bandwidth for streaming change per *device? (edited from country)
https://en.wikipedia.org/wiki/List_of_countries_by_Internet_connection_speeds
Is there any chance that there will be 5g 'gaming' sim cards on the turn? It's going to be cheaper, easier and will be more accessible in the future then wired internet.
I'm person 2. Now others are going to follow it not new Google has the Advertising to make it known. I believe it will put a dent in the console business.There are two types of people.
1)
2)
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I am a type 1 person.
But I like people of type 2.![]()
They found some way to get cheap hosting. They charge the Adverage Joe well over a $1000 in hosting to do this.Cloud gaming has been around for close to a decade,
"So far" is the keyword. You can't really compare the upcoming services with those services. These new services will be done by the big internet giants and not by some company no-one heard of before, which simply doesn't have the resources to make something like this work.Cloud gaming has been around for close to a decade, and so far the experience has been sub-par. I'm sure it's acceptable for many, but the input lag is very noticable, and sometimes game-breaking.
Besides the quality issues, a lot of ISPs now have bandwidth caps. My own ISP has a cap of 1TB, and my average monthly usage comes close to that cap every month. With an extra stream of 10GB per hour, per user, that would limit my family (three gamers) to no more than ten minutes of gaming per day per person.