WIN32 Window Handler v2

WinBoot

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Joined
Aug 25, 2010
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Added:
* Password handle
* Text input retrieval
Code:
#include "Handling.h"
handler Handling;

//================================================================================
void handler::savePosition( int x, int y, int w, int h, int number )
{
	cHandler[ number ].x = x;
	cHandler[ number ].y = y;
	cHandler[ number ].w = w;
	cHandler[ number ].h = h;
}

//================================================================================
void handler::Button( int x, int y, int w, int h, char *text )
{
	CurrentCommand++;
	cHandler[ CurrentCommand ].text = text;
	savePosition( x, y, w, h, CurrentCommand );

	cHandler[ CurrentCommand ].cHWND = CreateWindow( "Button", text, WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON, x, y, w, h, hwnd, ( HMENU ) CurrentCommand, g_hInst, 0 );
}

//================================================================================
void handler::Edit( int x, int y, int w, int h, char *text )
{
	CurrentCommand++;
	cHandler[ CurrentCommand ].text = text;
	savePosition( x, y, w, h, CurrentCommand );

	cHandler[ CurrentCommand ].cHWND = CreateWindow( "Edit", text, WS_BORDER | WS_CHILD | WS_VISIBLE, x, y, w, h, hwnd, ( HMENU ) CurrentCommand, g_hInst, 0 );
}

//================================================================================
void handler::EditPassword( int x, int y, int w, int h, char *text )
{
	CurrentCommand++;
	cHandler[ CurrentCommand ].text = text;
	savePosition( x, y, w, h, CurrentCommand );

	HWND WindowReturn = CreateWindow( "Edit", text, ES_PASSWORD | WS_BORDER | WS_CHILD | WS_VISIBLE, x, y, w, h, hwnd, ( HMENU ) CurrentCommand, g_hInst, 0 );
}

//================================================================================
void handler::Static( int x, int y, int w, int h, char *text )
{
	CurrentCommand++;
	cHandler[ CurrentCommand ].text = text;
	savePosition( x, y, w, h, CurrentCommand );

	CreateWindow( "Static", text, WS_CHILD | WS_VISIBLE, x, y, w, h, hwnd, ( HMENU ) CurrentCommand, g_hInst, 0 );
}

//================================================================================
/*
int handler::getButtonIDbyName( char *name )
{
	for ( int i = 0; i <= CurrentCommand; i++ )
	{
		if ( !strcmp( name, cHandler[ i ].text ) )
			return i;
	}
	return NULL;
}
*/

//================================================================================
int handler::getButtonIDbyPosition( int x, int y, int w, int h )
{
	for ( int i = 0; i <= CurrentCommand; i++ )
	{
		if ( cHandler[ i ].x == x &&
			 cHandler[ i ].y == y &&
			 cHandler[ i ].w == w &&
			 cHandler[ i ].h == h )
			 return i;
	}
	return NULL;
}

//================================================================================
char *handler::getButtonStringByPosition ( int x, int y, int w, int h, char tString[MAXSTRINGLENGTH] )
{
	if ( GetDlgItemText( hwnd, getButtonIDbyPosition( x, y, w, h ), tString, MAXSTRINGLENGTH ) )
		return tString;
	else
		return NULL;
}

//================================================================================
/*
char *handler::getButtonNameByID( int ID )
{
	if ( cHandler[ ID ].text != NULL )
		return cHandler[ ID ].text;
	else
		return NULL;
}
*/

//================================================================================
char *handler::getButtonNameByPosition ( int x, int y, int w, int h )
{
	for ( int i = 0; i <= CurrentCommand; i++ )
	{
		if ( cHandler[ i ].x == x &&
			 cHandler[ i ].y == y &&
			 cHandler[ i ].w == w &&
			 cHandler[ i ].h == h )
			 return cHandler[ i ].text;
	}
	return NULL;
}
Code:
#include <windows.h>
#include <vector>

using namespace std;
#define MAXACTIONS 64
#define MAXSTRINGLENGTH 16

//================================================================================
struct CommandHandler
{
	HWND cHWND;
	char *text;

	int x;
	int y;
	int w;
	int h;
};

//================================================================================
class handler
{
private:
	int CurrentCommand;

	HWND hwnd;
	HINSTANCE g_hInst;

	void savePosition( int x, int y, int w, int h, int number );
public:
	HWND WindowReturn;
	CommandHandler cHandler[ MAXACTIONS ];

	void save( HINSTANCE Instance ) { g_hInst = Instance; }
	void updateHandling( HWND Handling ) { hwnd = Handling; }

	//char *getButtonNameByID( int ID );
	char *getButtonNameByPosition ( int x, int y, int w, int h );
	char *getButtonStringByPosition ( int x, int y, int w, int h, char tString[MAXSTRINGLENGTH] );

	//int getButtonIDbyName( char *name );
	int getButtonIDbyPosition( int x, int y, int w, int h );

	void Edit( int x, int y, int w, int h, char *text );
	void EditPassword( int x, int y, int w, int h, char *text );
	void Static( int x, int y, int w, int h, char *text );
	void Button( int x, int y, int w, int h, char *text );
public:
	handler( ) : CurrentCommand( 0 ) { };
};
extern handler Handling;
 
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