Why are these games so popular?

SpellZ

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HabboHotel
Maple Story
Farmville
... Diablo 1...

They are all isometric games... pixelated... nothing 'cool' about the graphics (if you compare it to the new games)... So why are they so successful...:confused:

Example of isometric...
ecb-ny-v2-01k.png
 
Because you can't play MW2 or similar games at work.

Forgot to mention Runscape... and Minecraft.

So they are popular because they are built on Java, and can load on any browser?
 
Gameplay makes them popular, not graphics. And most newer are based on social platform, that's a + too.
 
Forgot to mention Runscape... and Minecraft.

So they are popular because they are built on Java, and can load on any browser?

They are browser games which means people can play them while they are at their office when they are supposed to be working. When people don't have anything to do at work they will get on FB,
 
BECAUSE it is mostly 40 somethings and wifes etc that play them, or people are work etc there ;)
 
you have to agree that they are very colorful with vivid colors. this calls a lot of kind attention
 
I'm certainly not complaining, I make a nice chunk of change getting people to sign up to stupid Farmville gift card offers. :D

Zynga puts serious money into making those games psychologically addictive ie. they actually have psychologists on staff working out how to get people hooked on those games like crack. Basically much like drug pushers they get people started with an easy, quick hit and then demand more and more of a time investment from them.

Plus the way that they reward people for spamming their friends makes the games go viral quickly, then people are playing them together and trading items etc and so people feel social pressure to keep playing. Pretty ingenious stuff... Zynga is a $100 million a year company now.
 
I think it's the mindless repetitiveness of it that's addictive. Also the collecting stuff aspect. People like things that "relax" them (the mindless part) and people like collecting things (because of our hunter-gatherer heritage?). Oh, and it's free.
 
There is also the "My Farmville farm is bigger than yours, so nanny-nanny-boo-boo" factor.

Bragging rights make people do stupid things.
 
I heard that the best selling games for the phone are addicting games. So the big sellers are one that are easiest to get addicted to. Which actually makes perfect logical sense when you say it.
Peace.
 
Buildable personal player profile, expandable gaming experience (credits), and interaction with other users in more ways than just talking
 
I'm certainly not complaining, I make a nice chunk of change getting people to sign up to stupid Farmville gift card offers. :D

Zynga puts serious money into making those games psychologically addictive ie. they actually have psychologists on staff working out how to get people hooked on those games like crack. Basically much like drug pushers they get people started with an easy, quick hit and then demand more and more of a time investment from them.

Plus the way that they reward people for spamming their friends makes the games go viral quickly, then people are playing them together and trading items etc and so people feel social pressure to keep playing. Pretty ingenious stuff... Zynga is a $100 million a year company now.

Zynga is also one of the Poker Sites in the world. So they know a thing or two about addiction and making money from that stuff.
 
When I was 12 or 13, I played Habbo for about 6 hours a day. I was absolutely in love with the game until they updated it and changed alot of stuff. I remember asking my mom to buy me credits in the game, which would cost real $..

I used to have thrones, and HC sofas so many that I couldn't count. I was so into the game that I created websites laced with keyloggers and I would keylog people and steal all of their in-game currency (furni).

Im older now, and I havnt played Habbo in years, but I would say its successful because of the community and the personal bonding it creates. Kids love it because its a popularity contest to see which rooms (in habbo) get the most traffic. If alot of people are visiting your room, people will chill there and you get to make friends.

And it creates a sense of wealth, the more rare ingame currency (furni) you have in Habbo, the richer you are in the game. And you would be surprised. Back in the day, I started a krew for the game. We all keylogged accounts for the game and we would all split the furni. It was such a good feeling because I was one of the richest people in the game. So I started a mafia in the game. Had so many people join, and the mafia even had ranks. All the high ranked individuals would get a cut of the furni we got from keylogged accounts, and all the low rank people would have to put in the work for us to get more accounts.

This was about six years ago, but I would say Habbo is very successful because of the community it creates, as well as the virtual power status it creates for me.

Edit: This thread brings back old memories. This might be fucking lame so say but Habbo back in the day was the shit. This edit is meant to be read by people who played the game. My username was ?99 in the game. When me and my friends would keylog people, we would drop the furni onto this account called FurniDropper. Even if you search it in Habbo now, theres still a bunch of rooms with so much furni (the ingame currency) but it was a fake account and noone remembers the password now. That account is still worth hundreds, but I cant get the password because we created a fake D.O.B. and they ask you it to reset your password.

I had sooo much furni and I was easily one of the richest people in the game at the time. I stopped playing for a while, and when I signed on one day, my account was hacked. I guess what comes around goes around, but I remember I owned a Casino. I had holodice and the casino was so baller that the dealers would be sitting on thrones, and the room was just filled with rares. Easily it would have been at least a $300 dollar room if I would have sold everything individually on eBay. Ahh.. the good ol days. I hope the Habbo legacy continues on for a long time.

I can easily say Habbo taught me how to make money, and how to hustle in real life. All from a video game, it motivated me to create websites, and keylog people and steal their furni in game. If it wasn't for habbo, I would have never made my first website, and probably would have never gotten into internet marketing.

I hope kids still play it. It taught me more about economics/trading, than school ever did.


Hope you enjoyed my post. It brings back nostalgia just writing it lol
 
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Runescape was very popular once upon a time.

I remember earning my first amount of money selling coins and armor etc.

I also remember the autoclickers basically like a ubot or zennoposter but it moves your cursor. But i downloaded a bad one and they hacked my account with around $400 worth of stuff in there.

Thats when i quit like 5-6 years ago :D
 
maplestory is free, and gets quite addicting, alot of kids play it.
 
When I was 12 or 13, I played Habbo for about 6 hours a day. I was absolutely in love with the game until they updated it and changed alot of stuff. I remember asking my mom to buy me credits in the game, which would cost real $..

Habbo is a game that has always totally alienated me, I wasn't really sure how and what kind of people people possibly found it interesting--much less addictive so that was interesting to read.

As for myself, I was totally addicted to Ragnarok and spent hours playing it when I was a kid. The game was fun, but the real reason (as already mentioned) is that you fall in love with a community and there's pressure to keep playing. Games like Farmville take it a step further when it's integrated with your real life and you see it every time you log into your FB.
 
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