therat
Regular Member
- Sep 16, 2008
- 405
- 311
My journey started 4.5 years ago when I purchased a $99 'data entry' ebook off Cbank. Fuck me.
But it led me to BHW. From there my hat was Black and haven't had a 'real job' since.
I've 'done it all' you could say and had some really great months and incredible 24 hours.
Then panda kicked my ass. Took some time off. The last 5 months I've been doing
mobile application development with an emphasis on games. Purchased 10 source
ios codes and re-skinned and submitted to the app store.
They did ok, was able to make my money back by selling some of them and had a
couple that are getting sustainable downloads. Learned a Lot about the biz.
Over the past couple weeks I've been consumed with Unity 3D. Its very possible
to create high quality 'Demo' type games spending very little money then create
Kickstarter campaigns to raise funds to expand the title.
Great thing about Unity 3D is you can release titles to any platform. It's a very
complicated yet extremely fun development environment.
I'm documenting my experiences with app re-skins as well as working within Unity
3D at http://shockwavelabs.net.
This is not a typical BHW journal. I'm not trying to get to '$50 a day' in fact I don't care about making
money in the short run.
There are 2 main goals of this thread and journey.
#1: Pump out lots of quality content on my blog and get traffic. I would like to build a list
and sell something down the line. I am going the 'No SEO Route'. Just content, videos and forum posts to
drive traffic and google love.
#2: Document my Unity development and publishing of games. This is a huge undertaking so as I progress
in my knowledge and use of various scripts and assets this will be noted.
The big goals are: release quality demo games that can be used in kickstarter campaigns
and Steam Greenlight submission. Get backing while retaining full equity. Win big at creating an
awesome game or fail and try again.
But it led me to BHW. From there my hat was Black and haven't had a 'real job' since.
I've 'done it all' you could say and had some really great months and incredible 24 hours.
Then panda kicked my ass. Took some time off. The last 5 months I've been doing
mobile application development with an emphasis on games. Purchased 10 source
ios codes and re-skinned and submitted to the app store.
They did ok, was able to make my money back by selling some of them and had a
couple that are getting sustainable downloads. Learned a Lot about the biz.
Over the past couple weeks I've been consumed with Unity 3D. Its very possible
to create high quality 'Demo' type games spending very little money then create
Kickstarter campaigns to raise funds to expand the title.
Great thing about Unity 3D is you can release titles to any platform. It's a very
complicated yet extremely fun development environment.
I'm documenting my experiences with app re-skins as well as working within Unity
3D at http://shockwavelabs.net.
This is not a typical BHW journal. I'm not trying to get to '$50 a day' in fact I don't care about making
money in the short run.
There are 2 main goals of this thread and journey.
#1: Pump out lots of quality content on my blog and get traffic. I would like to build a list
and sell something down the line. I am going the 'No SEO Route'. Just content, videos and forum posts to
drive traffic and google love.
#2: Document my Unity development and publishing of games. This is a huge undertaking so as I progress
in my knowledge and use of various scripts and assets this will be noted.
The big goals are: release quality demo games that can be used in kickstarter campaigns
and Steam Greenlight submission. Get backing while retaining full equity. Win big at creating an
awesome game or fail and try again.
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