Lets play game "Paste what is copied on clipboard" :D

(I checked what stock @yherrliche was looking up :p I wouldn't touch bank stocks with a ten-foot pole, mate.)
BNP paribas has about a 10% dividend, and it's at a discount recently. But it's not really for my investments, I'm asking for a loan (From BNP actually) and I need to block a certain amount on an investment account as collateral. So I'm making a mix of high-dividend and fixed income, so I would still get cash yearly from my blocked funds.

If that makes any sense.
 
#table_4_9_filter_section /*DR*/
{
width: 20% !important;
}
 
Items:
Helm => Guise of the Devourer [AQ] => 19 agility, 1 dodge
# Neck => Prestor's Talisman of Connivery [BWL] => 30 agility
Cloak => Cloak of the Fallen God [AQ] => 26 agility
# Shoulder => Bloodfang Spaulders [BWL] => 25 agility, 1 dodge
Chest => Vest of Swift Execution [AQ] => 41 agility
# Bracer => Bloodfang Bracers [BWL] => 23 agility
# Hands => Bloodfang Gloves [BWL] => 20 agility
# Belt => Thick Qirajihide Belt [AQ] => 17 agility, 1 parry
# Legs => Bloodfang Pants [BWL] => 37 agility
# Feet => Bloodfang Boots [BWL] => 25 agility, 1 dodge
Ring1 => Ring of the Godslayer [AQ] => 27 agility
# Ring2 => Circle of Applied Force [BWL] => 22 agility
# Trinket1 => Frostwolf Insigia rank 6 => 2 dodge
# Trinket2 => Drake Fang Talisman => 1 dodge
# MH => Chromatically Tempered Sword [BWL] => 14 agility
OH => Dragonfang Blade [BWL] => 16 agility
# Ranged Weapon => Huhuran's Stinger [AQ] => 18 agility

Enchants:
Head => 1% dodge
Cloak => 1% dodge
Chest => 4 Agility
Bracer => 3 defense
Hands => 15 Agility
Legs => 1% dodge
Boots => 7 Agility
Weapon x2 => 30 Agility

Buffs:
Songflower: 15 agility
Grace of air: 77 agility
Grilled squid: 10 agility
Ground Scorpok Assay: 25 agility
Elixir of the Mongoose: 25 agility
Improved Mark of the wild: 16 agility

Debuffs:
Insect Swarm: 2% miss

Items:
360 agility
7 dodge

Enchants:
56 agility
3 dodge

Buffs/Debuffs:
168 agility
2% miss

Base:
Agility: 128
Parry: 5 + 5 talents
Dodge: 5 + 5 talents

Agility multiplier:
DMF Buff = 10%
Paladin Buff = 10%
Zandalar = 15%

Total:
712 (990) Agility = 49.10% (68.32%)
30% dodge/parry
7% Miss
86.10% Avoidance (105.32% w/ multipliers)
 
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fcntl(53, F_SETFL, O_RDONLY) = 0
fcntl(53, F_GETFL) = 0x2 (flags O_RDWR)
setsockopt(53, SOL_SOCKET, SO_RCVTIMEO, "\36\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", 16) = 0
setsockopt(53, SOL_SOCKET, SO_SNDTIMEO, "<\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", 16) = 0
fcntl(53, F_SETFL, O_RDWR|O_NONBLOCK) = 0
setsockopt(53, SOL_IP, IP_TOS, [8], 4) = -1 EOPNOTSUPP (Operation not supported)
clone(child_stack=0x7f15b8399e70, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tidptr=0x7f15b839a9d0, tls=0x7f15b839a700, child_tidptr=0x7f15b839a9d0) = 32604
poll([{fd=14, events=POLLIN}, {fd=15, events=POLLIN}], 2, -1
 
public class BoostManager : MonoBehaviour
{
[Serializable]
public struct SpriteBoost
{
public Sprite sprite;

public int effective;
}

private sealed class _TotalEffectiveCompute_c__AnonStorey1
{
internal int i;

internal BoostManager _this;

internal bool __m__0(BoostManager.SpriteBoost target)
{
return target.effective == this._this.boostData.boosts[this.i].effective;
}
}

private sealed class _Boosting_c__Iterator0 : IEnumerator, IDisposable, IEnumerator<object>
{
internal BoostManager _this;

internal object _current;

internal bool _disposing;

internal int _PC;

private static Predicate<Boost> __f__am_cache0;

object IEnumerator<object>.Current
{
get
{
return this._current;
}
}

object IEnumerator.Current
{
get
{
return this._current;
}
}

public _Boosting_c__Iterator0()
{
}

public bool MoveNext()
{
uint num = (uint)this._PC;
this._PC = -1;
switch (num)
{
case 0u:
this._this.boosting = true;
break;
case 1u:
if (this._this.totalRemaining == 0)
{
this._this.boostData.boosts.RemoveAll((Boost item) => item.remaining == 0);
this._this.TotalEffectiveCompute();
}
break;
default:
return false;
}
if (this._this.totalRemaining > 0)
{
if (this._this.boostData.boostRemaining > 0)
{
this._this.boostData.boostRemaining--;
}
for (int i = 0; i < this._this.boostData.boosts.Count; i++)
{
this._this.boostData.boosts.remaining--;
}
this._this.totalRemaining--;
this._this.AdBoostPopupDisplay();
GameUtilities.String.ToText(this._this.inventoryRemaining, GameUtilities.DateTime.Convert(this._this.totalRemaining));
GameUtilities.String.ToText(this._this.mainScreenRemaining, GameUtilities.DateTime.Convert(this._this.totalRemaining));
this._current = this._this.waitForSeconds;
if (!this._disposing)
{
this._PC = 1;
}
return true;
}
this._this.boosting = false;
this._PC = -1;
return false;
}

public void Dispose()
{
this._disposing = true;
this._PC = -1;
}

public void Reset()
{
throw new NotSupportedException();
}

private static bool __m__0(Boost item)
{
return item.remaining == 0;
}
}

public static BoostManager instance;

private bool boosting;

private int totalRemaining;

[NonSerialized]
public int totalEffective;

[NonSerialized]
public BoostData boostData;

[SerializeField]
public Configuration configuration;

[SerializeField]
private Image boostBorder;

[SerializeField]
private Image nextBoostFill;

[SerializeField]
private Image currentBoostFill;

[SerializeField]
private Image[] boostItem;

[SerializeField]
private BoostManager.SpriteBoost[] spriteBoost;

[SerializeField]
private Text boostDescription;

[SerializeField]
private Text inventoryEffective;

[SerializeField]
private Text inventoryRemaining;

[SerializeField]
private Text mainScreenEffective;

[SerializeField]
private Text mainScreenRemaining;

[SerializeField]
private GameObject boostVFX;

[SerializeField]
private GameObject targetPopup;

[SerializeField]
private GameObject enablePanel;

[SerializeField]
private GameObject disablePanel;

private WaitForSeconds waitForSeconds = new WaitForSeconds(1f);

private static Predicate<Boost> __f__am_cache0;

private void Awake()
{
if (BoostManager.instance == null)
{
BoostManager.instance = this;
}
else if (BoostManager.instance != this)
{
UnityEngine.Object.Destroy(base.gameObject);
}
}

public void Initialize()
{
int targetRestaurant = Singleton<DataManager>.Instance.database.targetRestaurant;
this.boostData = Singleton<DataManager>.Instance.database.restaurant[targetRestaurant].boost;
this.OfflineTimeCalculate();
this.TotalEffectiveCompute();
this.AdBoostPopupDisplay();
}

public void TotalEffectiveCompute()
{
int num = 0;
for (int k = 0; k < this.boostData.boosts.Count; k++)
{
num += this.boostData.boosts[k].effective;
}
if (num == 0)
{
num = 1;
}
int i;
for (i = 0; i < this.boostItem.Length; i++)
{
this.boostItem.transform.gameObject.SetActive(i < this.boostData.boosts.Count);
if (i < this.boostData.boosts.Count)
{
this.boostItem.transform.GetChild(1).GetComponent<Image>().sprite = Array.Find<BoostManager.SpriteBoost>(this.spriteBoost, (BoostManager.SpriteBoost target) => target.effective == this.boostData.boosts.effective).sprite;
this.boostItem.transform.GetChild(1).GetComponent<Image>().SetNativeSize();
}
}
int num2 = (!Singleton<DataManager>.Instance.database.nonConsume.Contains("onlinepack")) ? 1 : this.configuration.boost.onlineBoostEffective;
int num3 = (this.boostData.boostRemaining <= 0) ? 1 : this.configuration.boost.boostIncomeEffective;
this.boostBorder.enabled = (this.boostData.boostRemaining > 0);
this.boostVFX.SetActive(this.boostData.boostRemaining > 0);
this.totalEffective = num * num3 * num2;
this.mainScreenEffective.transform.parent.gameObject.SetActive(this.totalEffective > 1);
GameUtilities.String.ToText(this.inventoryEffective, "x" + this.totalEffective.ToString());
GameUtilities.String.ToText(this.mainScreenEffective, "x" + this.totalEffective.ToString());
if (this.boostData.boosts.Count > 0)
{
this.totalRemaining = this.boostData.boosts[0].remaining;
for (int j = 0; j < this.boostData.boosts.Count; j++)
{
if (this.boostData.boosts[j].remaining < this.totalRemaining)
{
this.totalRemaining = this.boostData.boosts[j].remaining;
}
}
}
if (this.totalRemaining > 0)
{
if (this.boostData.boostRemaining > 0 && this.boostData.boostRemaining < this.totalRemaining)
{
this.totalRemaining = this.boostData.boostRemaining;
}
}
else
{
this.totalRemaining = this.boostData.boostRemaining;
}
if (this.totalRemaining == 0)
{
GameUtilities.String.ToText(this.mainScreenRemaining, "BOOST");
if (Singleton<DataManager>.Instance.database.nonConsume.Contains("onlinepack"))
{
GameUtilities.String.ToText(this.inventoryRemaining, "Unlimited");
}
}
if (this.totalRemaining > 0 && !this.boosting)
{
base.StartCoroutine(this.Boosting());
}
this.enablePanel.SetActive(this.totalRemaining > 0 || Singleton<DataManager>.Instance.database.nonConsume.Contains("onlinepack"));
this.disablePanel.SetActive(this.totalRemaining == 0 && !Singleton<DataManager>.Instance.database.nonConsume.Contains("onlinepack"));
}

public void AddBoostItem(Boost boost)
{
for (int i = 0; i < this.boostData.boosts.Count; i++)
{
if (this.boostData.boosts.effective == boost.effective)
{
this.boostData.boosts.remaining += boost.remaining;
this.TotalEffectiveCompute();
return;
}
}
this.boostData.boosts.Add(boost);
this.TotalEffectiveCompute();
}
 
Dear Customer,

Thank you for writing to us.

We request you to Kindly clarify your query briefly along with your order id in order to assist you better in this regards.

We appreciate your patience and support.

Best Regards,

Support Team :D :D :D
 
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