CoderForLife22
Newbie
- Nov 21, 2013
- 13
- 9
Hey guys,
Like many people, i've been lurking around this forum for a while now and finally decided to start posting about my journey.
I studied computer science in university and i've been developing games off and on for a while now. When I first started building mobile games the games were not really optimized to be successful.
The ideas were ideas that were not tested to be wanted by users but just ideas i THOUGHT people would like. I never did any market research to see how many downloads similar games had, none of that.
So safe to say most of my games flopped. I eventually started selling source code and did pretty well with it for a while.
My most recent game did pretty well due to my improved marketing skills and I also built a game with a theme in a niche that most games had a solid number of downloads and took some game mechanics that are already successful to add to it instead of reinventing the will.
I made about $4k from this game and then it fell off. It started to slowly move up the charts but in the end the game did not have the momentum to make it reach the top but I learned a lot during that process.
Eventually I sold the game for $4k and gave up the source code and transferred the app.
So that brings me here. I am currently working on a new idea and combining a hot theme right now with tried and tested game mechanics along with my own touches to it.
I think this game has a good shot at being successful. I've recently started a gaming IG page where I simply to reviews of indie games from the "small guys". I am using strategies i've been reading about here on the forum to grow the account and this involved FL. The account has about 2.1k followers at the moment and engagement is pretty low but I read that during the early stages this is normal with FL. I am doing my best to post more "yes or no" content or content that gets the users to like or leave a comment with an answer. This seems to be working and gets more engagement than regular review post.
Thoughts on what I could do better?
I decided to grow this account because I figured since I am making mobile games, I might as well create a fan base to show these games too. Since the page is all about mobile games, this is the perfect place to promote and show off my own games.
Anyway, I will be using this thread to hold me accountable to making 1k per month from my games combined(hopefully with one game possibly
)
Let me know if you guys have any suggestions, thoughts, or comments!
Coder
Like many people, i've been lurking around this forum for a while now and finally decided to start posting about my journey.
I studied computer science in university and i've been developing games off and on for a while now. When I first started building mobile games the games were not really optimized to be successful.
The ideas were ideas that were not tested to be wanted by users but just ideas i THOUGHT people would like. I never did any market research to see how many downloads similar games had, none of that.
So safe to say most of my games flopped. I eventually started selling source code and did pretty well with it for a while.
My most recent game did pretty well due to my improved marketing skills and I also built a game with a theme in a niche that most games had a solid number of downloads and took some game mechanics that are already successful to add to it instead of reinventing the will.
I made about $4k from this game and then it fell off. It started to slowly move up the charts but in the end the game did not have the momentum to make it reach the top but I learned a lot during that process.
Eventually I sold the game for $4k and gave up the source code and transferred the app.
So that brings me here. I am currently working on a new idea and combining a hot theme right now with tried and tested game mechanics along with my own touches to it.
I think this game has a good shot at being successful. I've recently started a gaming IG page where I simply to reviews of indie games from the "small guys". I am using strategies i've been reading about here on the forum to grow the account and this involved FL. The account has about 2.1k followers at the moment and engagement is pretty low but I read that during the early stages this is normal with FL. I am doing my best to post more "yes or no" content or content that gets the users to like or leave a comment with an answer. This seems to be working and gets more engagement than regular review post.
Thoughts on what I could do better?
I decided to grow this account because I figured since I am making mobile games, I might as well create a fan base to show these games too. Since the page is all about mobile games, this is the perfect place to promote and show off my own games.
Anyway, I will be using this thread to hold me accountable to making 1k per month from my games combined(hopefully with one game possibly
Let me know if you guys have any suggestions, thoughts, or comments!
Coder