[Journey] Building an iOS & Android App Empire

This is gonna be a long stretch but I wish you luck with your journey! Following for future updates
Thanks, it indeed is :D
yeah it is , but he is succesful than 90% of members here. Pure hardwork on this thread
Thank you for the nice words!
These Google Ads are display ads? How do you target them (like placement), and what is average CPC?
I usually make UAC ad campaigns for iOS app installs. Average CPC is a bit higher than on Meta, and of course it really depends on the app/niche.
 
Should I build my app on iOS or Android?
You can build on all systems at the same time using Flutter, React Native etc.

Backend you can write as an API in some stable technology like Java Spring, but Python Flask should be enough.

Also, think about deploying that app as a website, so it can also target desktop users.

You can go independent from start and focus on marketing via videos on YouTube + top UX based SEO content.

Then if your app picks up, you can add it to Google Play.

I wouldn't do anything more for start.

If you worry about security, I found that a few people are involved in hacking these days.
It's because we've hacked monetary system and can print money at home without doing actual hacking.
Our monetary system is not working to be honest. It was hacked by Google and Meta.
It only works for those who are versatile and can deliver products without worries about failure.

So people who would normally be hackers if they lived in the 80's and 90's, they're hacking people's brain and algorithms now.
The most hacked thing on the internet is WordPress, so just don't use that in your operations for safety. Most black hat hackers hack things automatically.
 
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Should I build my app on iOS or Android?
iOS is much better. If you want to do it cross-platform, use Flutter. So you have one code and you can make iOS and Android apps. Otherwise, I recommend SwiftUI for iOS apps.
 
Google Play is seriously a joke. After more than a year, they randomly suspended one of my apps. Reason? "Impersonation" and as a proof they sent my App Icon which has an animal in it. Impersonating who? A fucking cat? So, during the intitial review it wasn't a problem. For more than a year, it wasn't any problem. But now, out of the blue, they didn't send a message with a real reason and ask me to change the icon, no, they just immediately suspended the app.

For me, its no problem. But imagine you have an app that gets 100k downloads a month, makes you $10k a month, and suddenly you get the app suspended because of a ridiculous reason.
 
See, you say "an app makes you", but it's the Google Play mercy. This model proves times and times again there's a major issue which I think is depending on them as a source of income.

It's Google's ecosystem that gives you all the money. The problem with that is being over dependent on 3rd party.

Consider making different app types for more specific groups where the incentive for installing an app outside of google play is higher.

There are pretty successful apps on GitHub. Example "Seal". It's not a revenue maker, but an example. https://github.com/JunkFood02/Seal
 
See, you say "an app makes you", but it's the Google Play mercy. This model proves times and times again there's a major issue which I think is depending on them as a source of income.

It's Google's ecosystem that gives you all the money. The problem with that is being over dependent on 3rd party.

Consider making different app types for more specific groups where the incentive for installing an app outside of google play is higher.
You are always at "mercy" from a third party. If not Google Play, then Stripe, Apple, PayPal, Fiverr, or whatever. Even in the offline word you depend on third parties.

"Consider making different app types for more specific groups where the incentive for installing an app outside of google play is higher." doesn't even make sense. Google has a monopoly on Android apps. The Amazon, Samsung, Huawei, etc. store are not even close to the traffic it can provide.

What app types? What more specific groups? What incentive for installing apps outside of Google Play?

And no, please don't answer. I don't know if you feel bored or something, but I would really appreciate if you stop coming to this thread and reply to all and everything.
 
You are always at "mercy" from a third party. If not Google Play, then Stripe, Apple, PayPal, Fiverr, or whatever. Even in the offline word you depend on third parties.
Google is like: You can only sell your products in this one store in town because you signed an exclusive contract for 200 years. The store owner hates you and can pull your products off the shelf at any time. But even then, the contract doesn't allow you to sell them anywhere else.
 
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Google is like: You can only sell your products in this one store in town because you signed an exclusive contract for 200 years. The store owner hates you and can pull your products off the shelf at any time. But even then, the contract doesn't allow you to sell them anywhere else.
chinese are controlling play store bro , i have seen what software they use and dont get detect by bots from Gugal. Even i bought 1 for 150$ , for 2 years i was making 300$/m without working on that app
 
chinese are controlling play store bro , i have seen what software they use and dont get detect by bots from Gugal. Even i bought 1 for 150$ , for 2 years i was making 300$/m without working on that app
Yeah, and if I want to publish my app in China, they ask for a license from the Chinese Government. Its ridiculous. I even thought about incorporating a company in China to get access to 1.5 billion people.
 
chinese are controlling play store bro , i have seen what software they use and dont get detect by bots from Gugal. Even i bought 1 for 150$ , for 2 years i was making 300$/m without working on that app
and what is that app?
 
Great thread and full of useful info! I'm currently developing an iOS app and I had a few questions.
1. Do you use an onboarding for your app and then followed by a paywall? Is it a hard or soft paywall?
2. Are you A/B testing your paywall with any software such as Super Wall? Or you only use RevenueCat and design your paywalls there?
3. Do you have AppsFlyer or something else integrated to track conversions and ad spends across the different platforms to see which are performing better?
4. Do you offer a free trial for your app to the users?
 
Great thread and full of useful info! I'm currently developing an iOS app and I had a few questions.
1. Do you use an onboarding for your app and then followed by a paywall? Is it a hard or soft paywall?
2. Are you A/B testing your paywall with any software such as Super Wall? Or you only use RevenueCat and design your paywalls there?
3. Do you have AppsFlyer or something else integrated to track conversions and ad spends across the different platforms to see which are performing better?
4. Do you offer a free trial for your app to the users?
1. Yes, I do. Its soft paywall.
2. I use RevenueCat. Can also do A/B tests there. These days not really A/B testing, but I will start soon. Superwall is great as well I heard.
3. Yes, I use Appsflyer, but for iOS its kinda difficult and not accurate I think. So I removed it in a few apps. Once I contacted Appsflyer because I had problems with Google Ads (it was never showing accurate data) and they didn't reply. I think with iOS its really difficult since the 14.5 update.
4. I added a free trial before, but 95% of the users would cancel just right away. Literally make the free trial and within the next minute cancel. So now I don't offer a free trial. Instead I added a credits system to some of my apps, where they have free tries and they are being shown rewarded ads. So in this way I still make money and they still can test the app. The free trial stuff can be really useful, if you have any app that helps users long term. For example, pregnancy tracker, diet tracker, and so on. But if you have a practical app, that users just need for 1-2 days or just wanna get something done, they will cancel right away.
 
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