App$ = $$$$$

Status
Not open for further replies.
Thanks BB, scanned through and looks like a great idea. Just saw part 2 of this so I'll check it out now!
 
Bigbuddy i can't seem to find your other thread about this . Could you or someone link it here please, thank you :)
 
Hey BB cheers for that awesome thread I was about to get into apps so this is extremely useful.

Just trying to summarize the process and visualize the initial investment here.

- I buy a source code (100 bucks ?)
- I hire a developper to tweak it around (another hundred ?)
- I pay the developper fee on the apple store (another hundred)
- I select keywords
- I throw the app, and start promoting ---> Some dude here is making it for 5 cents / install (30 bucks for 600 inst) and you said it takes 600 to 700 install per day to get a fifty bucks revenue for a decent app, so promotion is about 30 bucks a day (for how many days ?)

and then you just wait. I am correct so far ?

you should put more investment in designer rather than developer imo (not saying developer isnt important but between the two i believe designer is much more important)

also from my experience you shouldn't just spend your money to buy installs. you should also advertise it through youtube channels, facebook ads, etc. buying installs are just to pump up your ranking in the play store which (if you are in very tough category) can be waste of money if you have tight budget considering other players also buy installs. one more thing i notice is that trying to make money through ads is a waste of time. in-app purchase works way better (for games, at least)
 
website providing installs is cachereview.com. Is it good for buying install ?
 
you should put more investment in designer rather than developer imo (not saying developer isnt important but between the two i believe designer is much more important)

also from my experience you shouldn't just spend your money to buy installs. you should also advertise it through youtube channels, facebook ads, etc. buying installs are just to pump up your ranking in the play store which (if you are in very tough category) can be waste of money if you have tight budget considering other players also buy installs. one more thing i notice is that trying to make money through ads is a waste of time. in-app purchase works way better (for games, at least)

thanks for the tips I appreciate that
 
Apart from fiverr, is there any website where I can purchase iOS free app reviews as low as 1 at a time with cost of review at around $0.25-$0.30?
 
Apart from fiverr, is there any website where I can purchase iOS free app reviews as low as 1 at a time with cost of review at around $0.25-$0.30?

you cant get that much cheapest ios reviews, but here a guy name henkepenka can provide it for 0.50/review.
 
can you share me some info in private, can you please tell me about sucess story of your clients and how can i be sure your bot is 100% safe?
 
BigB, how do you speed up user acquisition? We've built out an app and have it on the app store. We started facebook marketing this week but so far only 60 downloads.
 
lol , I temporarily closed the site due to server issues. Coming back soon with same appsteregg...btw its not an app, but a website.

Now, I understood, why the blackhat world conference name changed to ungagged. Most of the time people live with assumptions.
 
do you still recommend buying app source codes and putting those up? or do you recommend making your own? your posts have two different opinions
 
do you still recommend buying app source codes and putting those up? or do you recommend making your own? your posts have two different opinions

There is nothing wrong with buying source code, if you market it right and reskin it with good images, it can be a solid earner.
 
BigBuddy thanks for sharing your experience, what about the chupa mobile reskin/ad/launch services, do you think it turns out to cost the same as buying just the source code, hiring a freelancer to reskin, doing the promotion and publishing by yourself
 
Status
Not open for further replies.
Back
Top