App$ = $$$$$

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Many developers tend to create Android apps over iOS because of the lower start up budget. iOS have many prerequirements, while for Android you only need a Developer Account and a good computer(or developer who will create it for you).
There are more android applications over iOs with an open code, making it easier to just grab it and reedit it towards your needs. Yes, the incredible number of different smartphones/tablets with different screen sizes and configurations makes it a pain in the ass, but it pays at the end. Android powered devices outrun iOS, and that is one more reason why more developers tend to choose Android over iOS.
Plus, applications in Play store(don't know if this also applies for iOS) are ranked locally, making it easier to rank for specific regions/countries.

This is just from my point of view. I'm currently studying Java, so Android developing is not far away from me. Thanks BigBuddy for taking the time to write this up, this is valuable information for those that want to jump towards apps - whether they are Android or iOS.
 
Great post!
I got a question about the mobile app ads on facebook, how do you setup your pricing? do you bid for mobile app installs or do you bid for clicks? and do you set the price manually or automatically?
 
Great post!
I got a question about the mobile app ads on facebook, how do you setup your pricing? do you bid for mobile app installs or do you bid for clicks? and do you set the price manually or automatically?

I think , I can answer this as I did couple of campaigns for him.
You need FB SDK to track installs from FB. You can still get installs but will not be able to track installs from the FB Ad Manager.

If you have FB SDK, then it is better to bid for installs and set it automatically first.
 
+1 with Apple. Yes, the initial investment is quite a bit more, but I believe IPAD/Iphone is bare minimum as long as someone can submit for you. However, you run the risk of getting fairly inconsistent reviews on droid if you don't extensively test on different devices.
 
Glad to see that you opened this thread BB. Pretty solid guide to get you started in this fairly untapped/easy niche.(IMO) Though sure this thread will bring more competition for all of us.
Been doing this for a good amount of time now. I can't emphasize enough on having a solid developer/team of developers, optimizing how you monetize the app(s) (paid/adware/in app purchases/incent/content locked/etc.) and focusing on tracking your users/demographics. If you have the infrastructure, cash flow for phones, accounts, ratings, installs, media buys, and/or traffic; its pretty easy to scale up X-XXk+ a day.
Also another thing I forgot to mention is go and download these apps, experience them first hand, and learn from them. There are tons of great ways to make more then a few bucks from apps and the mobile niche in general. Will be interesting to see what happens in the future as things get more difficult and more technology comes into play like the hype wagon around wear-ables and integration into cars, etc.

Best of luck to all of you.

BW

Over and out!

PS

Please try using your brain and thinking outside the box.
 
Awesome read. Will follow on your interesting journey

Really? You come in here just to promote your website, and you don't even take the time to read the OP and realize this is not a journey thread? I mean you could at least try and post something meaningful and relevant. How can anybody take you seriously if you're just spamming your banner around?
 
For some reason I get the feeling there are quite a few reply bots on these forums now....

Posted via Topify on Android
 
When you download the source code for an ap, Where do you test it at? Is there a program you can use?

Can you still make a decent amount if you dont have the $1000 initial upfront fees?
 
When you download the source code for an ap, Where do you test it at? Is there a program you can use?

Can you still make a decent amount if you dont have the $1000 initial upfront fees?

No one can tell you how much you need to invest and how much you will make. If using android, you can use eclipse, and I believe xcode is the one for ios?
 
I was really planning from so long to start this, your thread motivated me. I have a question:

I currently don't own any Apple Products right now, but as you mentioned I only need iPhone and iPad for getting started, because I will be getting most of the work done from the developers. I want to know if I will have to buy the latest iPhone (i.e iPhone 5s/c) and latest iPad to get started on this? What I can do is, I can buy iPhone 4 that is too old and then iPad mini, (low on budget really) I don't see any issue with iPad mini but do iPhone 4 which doesn't get much used can give a little problems need your views on this.

I am professionally a UI/UX Designer and I am pretty good, I can design my own apps but I want to know about hiring a developer, what all things shall I look for if I am hiring someone on those freelancing sites?
 
My Android/Google Play Experience

Got my first account banned for IP/copyright infringement. Why? Not exactly sure since they don't tell you. Only thing I can figure is on one of them it was too similar to a baseball team logo (I'd stay away from any graphics remotely similar to sports team's).

Had about 12 apps making about $2,000-$3,000 a month solely off of admob revenue. Got bored with it and never ramped it up.

All I did was buy some installs and reviews and the rest took care of itself.

After my account got banned my ad revenue slowly went down since I wasn't getting new installs. I modified 2 of my best apps and added them to my other business account and my revenues are back up to over $2K a month from it. Now if I would just make more when I have some down time I could probably get even bigger revenues.

I've found Android to be easy to make money off of. It's just a matter of finding apps that are profitable. I just happened to get lucky on my first few apps and it was easy to churn out more apps similar to them.

Google bans accounts easily so be careful. They're really frustrating to deal with since Google and customer service seem to be mutually exclusive unless your buying ads from them.

Total investment price per app was around $40.
 
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Jericho, would you mind breaking down where that 40 dollars went? I have been talking to a few designers and even if I buy source code to reskin, each app will still cost me a few hundred dollars for designs and implementation.

Also, were your apps unique or just reskins? I am in the process of trying out both.

Thanks for your time =)
 
Jericho, would you mind breaking down where that 40 dollars went? I have been talking to a few designers and even if I buy source code to reskin, each app will still cost me a few hundred dollars for designs and implementation.

Also, were your apps unique or just reskins? I am in the process of trying out both.

Thanks for your time =)

+1 for this as well, I've had a look into developing apps before and everything added in was in the hundreds of $$$. Maybe I was customising the app too much at the start but $40 from inception to launch is pretty impressive!
 
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