Paranoid Android
Elite Member
- Jun 20, 2010
- 2,864
- 4,209
BB is there a limit to the number of apps that can be uploaded to an account, in total or at a given time? If we upload 10 apps a day for the next 10 days or so would apple flag our account?
BB is there a limit to the number of apps that can be uploaded to an account, in total or at a given time? If we upload 10 apps a day for the next 10 days or so would apple flag our account?
BB, thanks for sharing. Awesome and informative post!
I have a question. What exactly are "installs" and what are they used for?
I have published 10-15 games till now but the downloads go to 10-20 after few days of game launch. How to keep the flow of downloads. If I mention "Mario", "Contra" etc. in the keywords, apple will remove them.
So apart from purchasing installs, is there anything else that can be done (My games have leader-board and achievements but not multiplayer and I am going the fremium model where free app has ads and paid app doesn't have any ads.).
Great Post. My first game is already 'waiting for review' in itunesconnect but I'm definitley going to be implementing the knowledge I've gained from this thread on my next one.
BigBuddy, are you adding realtime multiplayer or turnbased? and did you create a framework that you can easily add to each game type or do you start the multiplayer coding from scratch each time?
Also, what do you think about the Word game and Board game categories?
I have a question for BB: How long does it usually take for an app to start earning you money after publishing it?
Thanks.
Also want to know if installs from microworkers.com are real or bot/fake. can we trust the freelancers on microworkers
3. submit your app to app review sites, 70% of the sites will not post your app, but still give it a try.
4. Spamming the gaming forums. yes, hire some guys from DP and ask them to post in major gaming/app forums about your app.
I have another question if you don't mind BB.
Do you earn more money from ads or in-app purchases?
Thanks.
For me it's a 50/50 profit split across my 4 million installs. My existing apps are very poorly optimised for in-app purchases though. If optimised correctly, you can make considerably more from in-app purchases.
BB, I'm curious what eCPM you're getting on Chartboost for iOS? I just switched over to Chartboost and I'm only getting $4.91 eCPM for video interstitials.
Hello bibuddy,
i'm new to the mobile world , do you think there's a way to make a profitable income or both ios and android stores are OVer saturated ?
regards