Android app empire?

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Lots of installs, lol I left campaign for overnight. Usually I can take cost per install down to 0.02-0.03 but installs came from tier1-tier2 countries as well so this is why. 1k installs blast should be good but I will not be promoting my apps for a while gotta see how they react to the promotion.
 
Created 1 more app today.

Initially my goal is going to be to create at least 100 app, and give them each 100 installs minimum. Right now i boosted 2 apps and gave them 1k installs each lets see how they will rank.

With 100 apps, I should be making at least 5-20$ a day.

With Canada, sweden and few more countries my cpc is 0.2-0.5 turns out tier 3 countries rank app and they get this tier 1 installs too.

overall spent like 120$ on installs and got around 2.5k installs on all my apps, I don't plan to promote this much though, but i wanted to experiment a little lets see how paid installs will affect ranking.
 
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The Image where it says: $7100/day
Its from Adsense dashboard?

How you avoid Playstore / Google bans?
There are other journeys here and people / developers constantly get they playstore accounts banned.
 

olivier

SharonHe


Because I don't spam? lol

I do have 1 source code but every app is unique itself so why is it a spam?
 
In the end, GGP will ban your account for some random reasons.
 

olivier

SharonHe


Because I don't spam? lol

I do have 1 source code but every app is unique itself so why is it a spam?
For $7K / day what's your revenue? $22 per install is very high, do you have IAP or an affiliate marketing funnel on your end?
 
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:) as I started to make some money got limited ads again.
 
All my traffic came from google ads and my apps got ranked a little.

This is why google is fucked up.
 
Here is some advice for you, since I almost have the same journey (and also thread title lol)

- Integrate Appodeal or another mediation in your app. So you will always be able to monetize the app and earn money through different ad networks. The best ad networks are: Admob, Facebook Audience Network, Unity ads and Applovin.

- Don't upload too many apps on your Google Play developer account. Don't put all eggs in one basket. Google is very high likely to remove your account for ANY kind of reason, even if its totally absurd. You have to count this in. Try to minize this risk. As long as your apps don't rank or get a thousands of downloads per day, you won't face this problem. But once you get a lot of organic traffic, competitors, etc. will come after you and try to take you down. This is how it is, unfortunately.

- There is something like a shadowban on Google Play (same as on Google search, YouTube, etc.) this means your apps won't rank well in the beginning organically. It can take up to 45 days. This is from my own experience from numerous apps and accounts. They try to make you spend money on ads. Google hates organic traffic, cuz it doesn't make them any money.

- Integrate Firebase or other analytic tools in your app.

Here are some basics on how to figure out which game earns you the most money.

1. Integrate Firebase
2. Buy 500-1000 downloads from Tier 3 countries like India
-> The better your ASO, the less is the CPI
-> make sure to get some 5 star reviews, it will increase the CTR and CR, which will lead to a lower CPI

3. Go to Firebase Analytics and check the following:

- Take a look at the events and how often they got triggered. (important)
For example -> How many times per 1000 users are watching an interstitial ad.

- Check how much time they spend in your app
- Check how long it takes them to uninstall your app and how often they are opening it, etc.

Why is this important?

Because you don't want to spend your marketing budget/ads money on apps or games, which are not performing well. You want to have the best possible ROI. If one game is trash, but the other one is doing really good, you should focus on the good one and stop spending money on the bad one.

Once you found a game with a good ROI, buy app installs from Tier 1 countries such as USA.

Btw. the reason why you got limited on Admob is probably because one of the guys who downloaded the app repeatedly pressed on the ads over and over again -> suspicious behavior, fraudulent traffic/clicks. To avoid this: Use mediation and only enable Admob in Tier 1 and Tier 2 countries. This will be much better.
 
Here is some advice for you, since I almost have the same journey (and also thread title lol)

- Integrate Appodeal or another mediation in your app. So you will always be able to monetize the app and earn money through different ad networks. The best ad networks are: Admob, Facebook Audience Network, Unity ads and Applovin.

- Don't upload too many apps on your Google Play developer account. Don't put all eggs in one basket. Google is very high likely to remove your account for ANY kind of reason, even if its totally absurd. You have to count this in. Try to minize this risk. As long as your apps don't rank or get a thousands of downloads per day, you won't face this problem. But once you get a lot of organic traffic, competitors, etc. will come after you and try to take you down. This is how it is, unfortunately.

- There is something like a shadowban on Google Play (same as on Google search, YouTube, etc.) this means your apps won't rank well in the beginning organically. It can take up to 45 days. This is from my own experience from numerous apps and accounts. They try to make you spend money on ads. Google hates organic traffic, cuz it doesn't make them any money.

- Integrate Firebase or other analytic tools in your app.

Here are some basics on how to figure out which game earns you the most money.

1. Integrate Firebase
2. Buy 500-1000 downloads from Tier 3 countries like India
-> The better your ASO, the less is the CPI
-> make sure to get some 5 star reviews, it will increase the CTR and CR, which will lead to a lower CPI

3. Go to Firebase Analytics and check the following:

- Take a look at the events and how often they got triggered. (important)
For example -> How many times per 1000 users are watching an interstitial ad.

- Check how much time they spend in your app
- Check how long it takes them to uninstall your app and how often they are opening it, etc.

Why is this important?

Because you don't want to spend your marketing budget/ads money on apps or games, which are not performing well. You want to have the best possible ROI. If one game is trash, but the other one is doing really good, you should focus on the good one and stop spending money on the bad one.

Once you found a game with a good ROI, buy app installs from Tier 1 countries such as USA.

Btw. the reason why you got limited on Admob is probably because one of the guys who downloaded the app repeatedly pressed on the ads over and over again -> suspicious behavior, fraudulent traffic/clicks. To avoid this: Use mediation and only enable Admob in Tier 1 and Tier 2 countries. This will be much better.

Some swedish guy pressed ads so many times :) it was crazy

usually ctr is 10-20% but it went up to 100%.

And i got hit.

amazing post buddy thank you
 
You said you code yourself the apps?
From 0?
Or you use some base?

Or you just reskin apps and thats it?
 
You said you code yourself the apps?
From 0?
Or you use some base?

Or you just reskin apps and thats it?
I bought a source code and i can use it for unlimited time. Lets say my apps can be reskinned and still will be original.

So based on this i don't see any problem.

Problem is :)) this fking idiot google.
 
I started to send 100 App review and 5 stars to each app. )) it costs like 10$ for me. Hope it works and will boost app.

These are real reviews though, incentivized but still.

I will see how it will react.
 

nakamura

I think you have lots of exp. Will this reviews and stars affect ranks?
 

nakamura

I think you have lots of exp. Will this reviews and stars affect ranks?
Yes, make sure the reviews include your keywords and have 25+ letters. Also, reply to these reviews including your keywords.
 
Hi kelevra666, crazy how you learned all this reskinning in 2-3 days! I wish you luck!
I do have a in mind:

1. You’re reskinning for the Android OS, so are you reskinning on android studio and using java then? Or are you reskinning on unity, flutter?

2. Could you share resources where you learned how to reskin in 2-3 days? Youtube videos or websites perhaps?
 
Hi kelevra666, crazy how you learned all this reskinning in 2-3 days! I wish you luck!
I do have a in mind:

1. You’re reskinning for the Android OS, so are you reskinning on android studio and using java then? Or are you reskinning on unity, flutter?

2. Could you share resources where you learned how to reskin in 2-3 days? Youtube videos or websites perhaps?
Youtube.

Android studio
 
I started to send 100 App review and 5 stars to each app. )) it costs like 10$ for me. Hope it works and will boost app.

These are real reviews though, incentivized but still.

I will see how it will react.
bro from where you buy reviews please ??
 
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