$50k/Month With Apps (Failure Is Not an Option)

Hello,

Even though I was thinking about sharing his name here. I rather not because he's really busy working on my next projects. I just don't want him to be late with my stuff. This might sound selfish, but it is what it is. I bet you guys can find even better developers out there. I'm not saying this is you but... People just don't like to take actions. :p


Subscribed, who made your app, can you send me a PM with more information please?
 
Yes, it's nice to see early results :)
How many downloads do you have?
Not even 100 yet. :o I'll update the thread when I touch 500 downloads.. My campaigns are not even up yet.

It's nice to finally see some results. :D How many downloads do you have? You don't have to tell me exact number.
 
can you PM me link for your app

however how you going to promote your app?
 
Dude , can you give me profile of a good coder you are using? If you recommend this, i will try my luck with this. Let me know please.
 
Update:

I have more downloads now (close to 500), and today's earnings make me really happy...:lmao: Again, I'm not even expecting to make money yet, but the fact that I was able to make a few bucks with this many downloads tells me something... Something good. I should start getting more downloads in the next few days when my campaigns are up and running. Keep in mind that I'll be using different types of traffic sources. Free and paid.

Please stay tuned...

Expenses: $1,462.84 + $50 (promotion) = $1,512.82
Revenue: Ads: $3.12 :D (This month) In-app purchase: $0.70
Profit: $0

"Big things begin with big thinking." ― Kent Healy
 
Awesome results greenmusic, nice to see it's developing the way you want it to, can't wait to see the number of your current expenses in the revenue section :P
 
I really inspired by your topic but i would like to learn and know a bit about your marketing strategys please
However i would like to get a link to your game in PM
 
You won't see any profits with the amount you've put into promotions, "$50". You might want to implement a marketing budget. Maybe you have and you haven't posted about it on here.
 
Dude , can you give me profile of a good coder you are using? If you recommend this, i will try my luck with this. Let me know please.

I can sing the praises of the developer I am currently employing to develop a game with graphics. Any amount of revisions to the game/graphics until I'm totally satisfied, contactable day and night and ridiculously cheap for the service provided. PM me for his Skype if you want :)
 
If you don't come up with something that goes viral or bigger apps, you wont make it brah. Sorry to burst your bubble, i'm already in the bizz, first of all, admob/iads (last mentioned and their terrible fill-rate, won't make you anything unless your user retention is really good and you got tons of users). Plus, do you have the budget to mess with them big guys?

Tip: For me facebook app marketing works great.
 
Everything seems to be working pretty good. Any further updates after you touched almost 500 dowloads?

What's the revenue now? And how many downloads have you achieved?

Also, do you mind sharing what kind of promotional methods are you using?(you don't need to mention any names though).
 
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