Ran growth for a web3 gaming project a while back called IGUverse where we hit a similar problem of converting an existing audience into wallet-paying buyers, not just passive listeners. A few patterns that worked there might apply.
Stop framing it as selling music. Frame it as selling a tier of access that happens to include music. Token-gated Discord with new releases dropping there first, NFT-bound merch redemption, voice channel listening sessions, livestream pre-roll for holders only. Crypto buyers are buying belonging more than they are buying mp3s. We saw drop conversion 3 to 4 times higher when the same digital asset was bundled with a community claim versus sold standalone.
Pre-launch audience sizing matters more than budget. The question is how many of the web2 followers actually hold a wallet. We pulled a sample of about 800 from IGUverse early and only 14 percent were wallet-active. Plan the first drop for the wallet-ready slice and put the social marketing budget into onboarding the rest with a low-friction claim, not into broadcasting the drop to people who cannot transact.
On payment rails, USDC on Base or Solana keeps fees low enough that a 5 to 15 dollar tier is viable. Stripe-crypto adds a layer between artist and fan that defeats the point of being on chain in the first place.
The domain is the most underrated asset in that list. Use it as the canonical claim page, not the marketplace. Marketplaces churn, the domain compounds.