Thanks for replying.
What do you think would be better for someone starting out: making bigger, more elaborate games that take longer to complete or many smaller games? Would it be wise to release all my work for free until I have an audience? What platform do you target?
I'm planning on...
I started making games and, to test a few things, I'm making a Tetris clone. It's a lot better than most clones. It's a 3D game (but the pieces can't be moved along the z axis), which gives points based on the angle of the camera, with greater angles it's harder to play. It supports online...
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