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How can I get people to download a Tetris clone

Discussion in 'Making Money' started by CProgrammer, May 28, 2014.

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  1. CProgrammer

    CProgrammer Newbie

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    I started making games and, to test a few things, I'm making a Tetris clone. It's a lot better than most clones. It's a 3D game (but the pieces can't be moved along the z axis), which gives points based on the angle of the camera, with greater angles it's harder to play. It supports online multiplayer and I already have the basic server and client code. It will support joysticks and local multiplayer.

    I was thinking about trashing it after It's done, but the quality is good, perhaps there will be some people who will want to download and play it.

    A few ideas I'm considering:

    -putting it online and advertise my future games through it
    -showing ads everytime someone plays it
    -free trial and then a small price (not sure there will be anyone who will pay)

    I'm developing it on Linux, but I'll make a Windows version too. If it's worth it, I could make an Android version.

    I would like to hear people who know about marketing, what are my options? Is there any way this game can be useful?

    Thanks in advance.
     
  2. LeonTheProfessional

    LeonTheProfessional Newbie

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    As a guy that develops games for living:
    -create a free game
    -create accounts on multiple gaming forums and build up post number (at least 10 posts each so it do not look spammy)
    -add proper splash screen and "more games" button pointing to your website, create a call back to server checking version (if new version detected activate splash screen)
    -release the game
    -release small update every week so people get splash screen (add small features - if you do more work - divide it so you will have updates for few weeks ahead)
    -on your website create some worthy content, add "games" tab with your games (or if this is 1st just add message more games to come)

    This way you will be able to promote yourself, drive potential distributors to your website, create a brand people will talk about and build up reputation in right circles.
    You can make some money from ads on your website - but I would vote against it - you will make less than $5 probably, but your website will look spammy and will scare away people.
     
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  3. CProgrammer

    CProgrammer Newbie

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    Thanks for replying.

    What do you think would be better for someone starting out: making bigger, more elaborate games that take longer to complete or many smaller games? Would it be wise to release all my work for free until I have an audience? What platform do you target?

    I'm planning on starting small, with code as reusable as possible, and making small games with different dynamics to understand how they are implemented. I think I'll make them available for Linux, Windows and Android. I'm really new to this, I decided to make games a few weeks ago. All advice is appreciated.
     
  4. LeonTheProfessional

    LeonTheProfessional Newbie

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    Many smaller games ftw - the issue with starting in game industry is almost always the same - you either think your creation is freakin awesome (and you release crappy game no one wants) or you underestimate yourself, start making "perfect" game and after releasing it - you find yourself with no marketing, no strategy and revenues - because you thought perfect game dont need those.
    When making a lot of smaller games you can make buzz about it. For example "Personal Challenge" - create 1 game a month with blog about progress, struggle etc. This will give you huge boost in marketing.
    It is VERY smart to release games for free at first. Listen - this industry is build up mostly by kids and 30yo virgins. People with low or no social skills. And guess what? Most will fail to sell their games to publishers or get some coverage in media, because they have absolutely no portfolio... Creating free games is smart because you can train, improve, socialise and build up portfolio. Thats why game jams are so popular...
    HTML5 for now. I might move to native soon - we will see. HTML5 is still young, fun, lots of money in it and tools like C2 and GM:S are as easy as 1-2-3 to operate.

    Best - do games for web + mobile. With mobile as priority. Dont do desktop games. If you good in mobile - you can make money out of it. If you good in desktop - you wont make money from it at all. Especially when beginning.
    Do some mobile games, get knowledge, get friends and if you want to switch to desktop later - it will be so much easier than going the other way around.
    Ask whatever you want man, I dont mind sharing some knowledge about the industry.