How to make ai videos that grows your account to 2kk subscribers?

volted

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hey everyone. i've just started exploring ai tools to generate content featuring my own model. i came across a network of instagram accounts - laclynnkimberley . if anyone here is into ai, could you tell me what she's using to make her videos? i've been told it's wan animate, but i can't get the same results. what i'm really curious about is how she gets those body parts to move so... i don't know how to explain it - it's like they're made out of jelly or plasticine. any ideas?
 
If you have a budget, you should make a One Piece live-action film or follow current trends on YouTube.
 
did you try tweaking the settings in wan animate to see if you can replicate the jelly-like effect on the body parts?
 
did you try tweaking the settings in wan animate to see if you can replicate the jelly-like effect on the body parts?
in runpod? unfortunately
i don t have template where i can tweak exactly body part settings
 
hey everyone. i've just started exploring ai tools to generate content featuring my own model. i came across a network of instagram accounts - laclynnkimberley . if anyone here is into ai, could you tell me what she's using to make her videos? i've been told it's wan animate, but i can't get the same results. what i'm really curious about is how she gets those body parts to move so... i don't know how to explain it - it's like they're made out of jelly or plasticine. any ideas?
Kling Motion Control works good for me
 
Use AI tools like ChatGPT and CapCut to produce high-retention, niche-focused videos consistently, then iterate based on what performs best.
 
could be wan animate but that jelly plastic movement is probably from the motion settings. hard to know without seeing the video.
 
i've seen that effect too. it feels more like controlled motion and deformation than a simple image to video setup.
 
kling motion control might be worth testing. someone mentioned it works pretty well for that kind of body movement.
 
could be a combination of a strong character reference and motion guidance. the model alone probably isn't responsible for that look.
 
that plasticine effect is pretty distinctive. i'd experiment with different motion references before assuming its just the model being used.
 
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