Youtube Shorts

Some people make serious money, and some people don't; it depends a bit on luck and a bit on hard work, I guess.
 
For creators who have experience with YouTube Shorts is it still worth starting today? Can Shorts revenue realistically scale, or are most earnings coming from sponsorships and long-form content?
Yes I am creating manaualy is batter if your need support pm me
 
If you’re looking at YouTube as a business, then it’s really about time vs return.


Shorts are still powerful for reach. YouTube pushes them hard in the feed, so you can get traction fast. Like @washingtondc said, Shorts are still good for getting views fast, but most creators don’t make much money from them by themselves. That lines up with what most of us see.


Ad revenue is real, but RPM is low and the lifespan is short. A Short can spike and die in days. Long-form, on the other hand, can sit in Suggested and Search and pay you for months. From an asset perspective, that’s a big difference.


I also saw the thread @mrfaraz mentioned about the guy who made around 35k with viral videos. So yes, it’s possible. But that’s a spike, not a system. Building around virals is gambling, not planning.


Where Shorts really make sense is as traffic. Affiliates, sponsors, pushing viewers to long-form, or to something off-platform. If you treat them as top-of-funnel instead of the main income source, the math changes.


So yes, still worth starting. Just calculate your production time, expected views, and realistic RPM. Views are easy to get. Predictable income is the harder part.
 
Hi everyone! Could anyone share tips for beginners? I’ve been doing Shorts (gaming niche) for almost a month and I’ve only reached about 520K total views. I also started a second channel in the same niche, just with a different game.
 
Hi everyone! Could anyone share tips for beginners? I’ve been doing Shorts (gaming niche) for almost a month and I’ve only reached about 520K total views. I also started a second channel in the same niche, just with a different game.
What would you like to know? What tips... because there are several... do you want to have a channel or do you want to generate income with it? Because then the tips change.
 
What would you like to know? What tips... because there are several... do you want to have a channel or do you want to generate income with it? Because then the tips change.
Yes, I want to make money using Shorts and TikTok videos.
But for some reason on TikTok I get 0 views even after a few days.

On YouTube, my performance is different:
  • On my first channel, the maximum was 64K views.
  • On my second channel, the first video got 25K views, and then only 2–3K on the next ones.
On my first channel, there is a video with 82.5% retention, but it only got 30K views and then stopped growing.

My niche is gaming - BeamNG on the first channel and Minecraft on the second.
 
Yes, I want to make money using Shorts and TikTok videos.
But for some reason on TikTok I get 0 views even after a few days.

On YouTube, my performance is different:
  • On my first channel, the maximum was 64K views.
  • On my second channel, the first video got 25K views, and then only 2–3K on the next ones.
On my first channel, there is a video with 82.5% retention, but it only got 30K views and then stopped growing.

My niche is gaming - BeamNG on the first channel and Minecraft on the second.
You’re actually not doing that bad.

82.5% retention is good, so the problem is probably not the video itself. It’s more likely consistency and how clearly the platform understands who your content is for. One video pops, the next ones slow down, that usually means the system tested it but didn’t get enough repeat signals from the channel.

For gaming, that happens a lot. Minecraft usually has better repeat potential than random gameplay clips, because the audience is easier to train. BeamNG can spike fast, then die fast.
On TikTok, if you’re getting real 0 views after days, I’d check account status first. TikTok says some accounts or posts may not be eligible for recommendation, so sometimes it’s not just “bad content.”
Money wise, Shorts pay is usually low compared to long-form. YouTube shares Shorts ad revenue, but typical Shorts RPM is still small, especially in entertainment and gaming it's around roughly $0.01 to $0.03
 
You’re actually not doing that bad.

82.5% retention is good, so the problem is probably not the video itself. It’s more likely consistency and how clearly the platform understands who your content is for. One video pops, the next ones slow down, that usually means the system tested it but didn’t get enough repeat signals from the channel.

For gaming, that happens a lot. Minecraft usually has better repeat potential than random gameplay clips, because the audience is easier to train. BeamNG can spike fast, then die fast.
On TikTok, if you’re getting real 0 views after days, I’d check account status first. TikTok says some accounts or posts may not be eligible for recommendation, so sometimes it’s not just “bad content.”
Money wise, Shorts pay is usually low compared to long-form. YouTube shares Shorts ad revenue, but typical Shorts RPM is still small, especially in entertainment and gaming it's around roughly $0.01 to $0.03
What kind of videos are better to make for Shorts and long-form to get a good RPM?
I thought my niche would have a high RPM, but I haven’t been monetized yet - this is my first time doing this.
 
What kind of videos are better to make for Shorts and long-form to get a good RPM?
I thought my niche would have a high RPM, but I haven’t been monetized yet - this is my first time doing this.
You have to think like the advertiser, not like the creator.
A gaming audience is usually younger, a lot of them have time but not much money, and many are just there to watch for fun. So ask yourself who is rushing to spend big ad money on that audience. Usually it’s low-ticket stuff, game-related offers, apps, energy drinks, cheap accessories, that kind of thing.

Now compare that with something like golf. The average viewer is older, usually has money, free time, and buying power. That audience can be sold clubs, clothing, trips, memberships, training, watches, cars, finance offers, even real estate in some cases. Big difference.

That’s why one viewer is worth more than another. It’s not about the video being better. It’s about how valuable that audience is to advertisers.
So if you stay in gaming, don’t expect crazy RPM just because the views are good. Gaming can still make money, but usually through volume, affiliates, sponsors, offers, or building a brand. Higher RPM niches are usually the ones where the viewer is older, has money, and is more likely to buy something expensive.
 
For creators who have experience with YouTube Shorts is it still worth starting today? Can Shorts revenue realistically scale, or are most earnings coming from sponsorships and long-form content?
Yes you can start even from tomorrow, depennds upon your content and which audience you target. you can make good money with that. would you mind to share more what are you planning?
 
i would rather use the shorts to gain traction for my channel while relying for the revenue on the long form videos primarily.
 
Currently, Shorts do generate actual revenue from viewer ads. However, for smaller channels, Shorts mainly help maintain and grow the channel, while most of the revenue still comes from long-form videos.
You can earn a lot of money from short videos, as they are more suitable for collaborations.
 
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