- Feb 28, 2010
- 5,497
- 4,415
Mobile proxies will rotate and disconnect a lot, I think static ISP proxies would be your best bet
I already have a good one for account creation, I've registered over 1000 accounts with my bot. I just want a proxy to stay connected to the game server, I wrote a socket tool that connects to the server and automates some tasks. As of now I'm using a residential proxy that costs 1$ per IP.... It works pretty well, but if there's a cheaper alternative I'm all earsFor account creation, use a mobile proxy with an anti-detect browser or a cloud phone. Adjust OS fingerprint to Windows or keep it default for Android. What is your budget?
I think if this is already working stay on residential proxies you cant find a cheaper option. Mobile Proxies are more expensiv.I already have a good one for account creation, I've registered over 1000 accounts with my bot. I just want a proxy to stay connected to the game server, I wrote a socket tool that connects to the server and automates some tasks. As of now I'm using a residential proxy that costs 1$ per IP.... It works pretty well, but if there's a cheaper alternative I'm all ears
True, best option with anti detect browser and good OS fingerprint settings. But perhaps to expensiv for him :/You can use mobile proxies,set auto rotation and you're golden. You have plenty of sellers in marketplace. Check if your game doesn't have any geo limitations and/or ask for a trial
I already got this part figured out. I modified selenium driver and I'm pretty confident it is not detected by the game. I first log in using the website then I connect to their socket through TCP, I also spoofed my HWID by manipulating the packets sent to the game server. As of now I'm just trying to figure out the best proxy type and provider so I can reduce the costs as much as possible, as this game doesn't really have much protection. My concern about mobile proxy is that I will need a different IP for each 8 accounts and I need to keep all accounts active for a period, so I'm guessing mobile proxies wouldn't be suitable for this case, as accounts would probably disconnect on IP rotationTrue, best option with anti detect browser and good OS fingerprint settings. But perhaps to expensiv for him :/
Give it a try and let me know. Would be interested in your feedback.I already got this part figured out. I modified selenium driver and I'm pretty confident it is not detected by the game. I first log in using the website then I connect to their socket through TCP, I also spoofed my HWID by manipulating the packets sent to the game server. As of now I'm just trying to figure out the best proxy type and provider so I can reduce the costs as much as possible, as this game doesn't really have much protection. My concern about mobile proxy is that I will need a different IP for each 8 accounts and I need to keep all accounts active for a period, so I'm guessing mobile proxies wouldn't be suitable for this case, as accounts would probably disconnect on IP rotation
So basically I have a bot program which connects to a game and I need to keep the account active for at least 7 days. This game only allows me to connect 6 accounts per IP and most of the datacenter proxies I have tested disconnect after a few days due to the connection being slow or some issue of the kind. What type of proxy would you guys suggest me to use? It can't be something too expensive, my software barely uses any bandwitch. I just need to keep like 100 accounts connected for 7 days
It is recommended to log in to one account with one IP, and you can choose multiple proxies.Thank you for the answers. But in regards to my question, will I be able to connect to multiple game accounts using the same mobile proxy? and will each bulk of accounts have a different ip assigned?