Hey guys, so we just had our first game published.
Googling for a while now on how to market and promote android games, obviously there are lots of knowledge flying around which is why I would love to get some pointers specifically to our situation.
Total budget we are willing to invest (in order to see if anything can come out of it) - $300.
If we will be able to get back most of what we invested, we will put it back in and see if it scales up eventually.
Meaning - we got the cash, we just don't want to spend it all before knowing we took the right path.
1.We did some research regarding ASO, nevertheless would you suggest getting a $20-$30 Fiver guy to help us optimize our ASO? is there someone you know of ? maybe Fiver is a bad approach?
2.Iv'e read some suggestions that said buying installs/review is a good approach to get things started (from places like Mopeak) also saw some posts saying that its a bad approach that might get the app banned...
3.Maybe we should invest the money into some sort of a paid ad campaigns? Facebook/Instagram/Google?
Which one would you suggest and what strategy should we take in your opinion? (daily budget)
These 3 sections above is what I mostly encounter, not sure if with the budget Iv'e mentioned above we should take one of these routes, or maybe all of them and split the cash?
Thanks for reading guys, cheers.
Googling for a while now on how to market and promote android games, obviously there are lots of knowledge flying around which is why I would love to get some pointers specifically to our situation.
Total budget we are willing to invest (in order to see if anything can come out of it) - $300.
If we will be able to get back most of what we invested, we will put it back in and see if it scales up eventually.
Meaning - we got the cash, we just don't want to spend it all before knowing we took the right path.
1.We did some research regarding ASO, nevertheless would you suggest getting a $20-$30 Fiver guy to help us optimize our ASO? is there someone you know of ? maybe Fiver is a bad approach?
2.Iv'e read some suggestions that said buying installs/review is a good approach to get things started (from places like Mopeak) also saw some posts saying that its a bad approach that might get the app banned...
3.Maybe we should invest the money into some sort of a paid ad campaigns? Facebook/Instagram/Google?
Which one would you suggest and what strategy should we take in your opinion? (daily budget)
These 3 sections above is what I mostly encounter, not sure if with the budget Iv'e mentioned above we should take one of these routes, or maybe all of them and split the cash?
Thanks for reading guys, cheers.