WAX Token by OPSkins

LyyK

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Have you guys seen WAX token? It's by OPSkins, the biggest escrow service/platform for buying and selling virtual in-game items. I contributed 1 ETH to their pre-ICO simply because I've been using their site for 3 years and have sold for a total of $10000+ on their platform already as it is. Out of all the ICO's related to virtual in-game item marketplaces, this is the only one with previous organic growth.

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I know that a lot of people on here won't see the potential in this because there's seemingly no good reason for why they're not just using another crypto as a currency on their site. I entirely agree with those of you who think this way. However, fact of the matter is that they don't give a fuck and they're big enough to do what they want.

I don't necessarily advocate for minors buying and selling on this escrow service but, fact of the matter is that they want to and this token would make it possible. How do I know this? Search /r/OPSkins for whitelisting related issues and you will see. There are multiple Reddit communities for trading in-game items and most of them use a specific in-game item as their current main form of currency; this could replace those as most of these Reddit traders already use OPSkins for "cashing out" as it is. Case in point, /r/GlobalOffensiveTrade use CS:GO case keys as their form of currency. The reason cryptos aren't already used as a common exchange currency in these trading subreddits is because the majority of traders have yet to adopt cryptocurrency; this could easily change that because of the trust people in these communities already have for OPSkins. I don't see case keys being eradicated as a currency but, if WAX tokens are seamlessly integrated into the platform, I can definitely see WAX complementing case keys as another commonly accepted currency. The problem with case keys is that there's no way to directly turn them into cash without selling them on an escrow service which would require you to verify your identity to prove you are who you say you are and that you are over 18 years old. Because of this, a lot of underage gamers sell their items for PayPal and, as you may have already guessed, this leads to a lot of people getting scammed off their items. Read through the whitepaper if you want to know how WAX is planning to fix this.

I've made shitty investments in the past and I will make shitty investments in the future (i.e. take this post with a grain of salt and do your own research). Most likely, only gamers will see the potential in this. Anyway, I rest my case :D cheers.

Website: https://www.waxtoken.com/
Whitepaper: https://www.waxtoken.com/wp-content/uploads/WAX_White_Paper.pdf?1107

The ICO is currently at 95.55% completion
 
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While this sounds promising on paper, I'm always skeptical of cryptos that have extremely niche use cases, which this qualifies as such. My question is, what is the total annual amount of transactions, in terms of $, processed by these in-game item trading platforms?
 
While this sounds promising on paper, I'm always skeptical of cryptos that have extremely niche use cases, which this qualifies as such. My question is, what is the total annual amount of transactions, in terms of $, processed by these in-game item trading platforms?
Allegedly, according to the whitepaper, virtual game items is a $50b industry. I don't actually know the real number to this but I personally know multiple people who've spent thousands of dollars on in-game items. It's a big industry, that's about as much as I know. I would be interested in more exact data regarding this as well.
 
Allegedly, according to the whitepaper, virtual game items is a $50b industry.

If that is in fact true, you could be onto something. But I would love to see an official source on that, because $50b per year is a ridiculously huge amount for in-game item trade.
 
Not sure if they play with numbers or not. I would like to see "in-game item trade where transaction was operated by a 3rd party", not the company selling the game.
 
If that is in fact true, you could be onto something. But I would love to see an official source on that, because $50b per year is a ridiculously huge amount for in-game item trade.
Not sure if they play with numbers or not. I would like to see "in-game item trade where transaction was operated by a 3rd party", not the company selling the game.

I genuinely don't know where from the $50b estimate was derived but these are some numbers they've mentioned regarding the OPSkins escrow marketplace, as opposed to the entire virtual game item market:
> 150 million purchases/year (amount of items sold)
> 200,000 new user registrations/month
 
I've been hesitant on jumping in on the crypto game especially because it seems like it's a bubble ready to pop (not trying to argue this just my OWN opinion).
BUT This looks very promising. If you play video games you know this is something that is very much needed.
 
is there any platform that i can buy btc or eth using paypal? i don't want to use localbitcoins, also coinbase is not supported in my country. thanks
 
Why would the value of a wax token rise? Makes no sense.
For the same reason that it would drop, I'd assume. Fixed supply etc. I really don't know. My investment was a pure gamble fueled entirely by the fact that OPSkins is behind it. They've never let me down in the past and I'm cool with potentially losing the 1 ETH investment :)
 
For the same reason that it would drop, I'd assume. Fixed supply etc. I really don't know. My investment was a pure gamble fueled entirely by the fact that OPSkins is behind it. They've never let me down in the past and I'm cool with potentially losing the 1 ETH investment :)
It reminds me of siacoins and I got burned on them as the real investment was in siafunds which went from like 100-200 to 3000-4000 as the coin entered the mainstream.

If there was a waxfund that would represent the stock behind waxcoin, i would be much more inclined to invest.

Thanks for the tip anyways man!
 
It reminds me of siacoins and I got burned on them as the real investment was in siafunds which went from like 100-200 to 3000-4000 as the coin entered the mainstream.

If there was a waxfund that would represent the stock behind waxcoin, i would be much more inclined to invest.

Thanks for the tip anyways man!
Thank you, for the precautionary words of wisdom ;) That's certainly a valid concern.
 
What about Enjin? They are doing the same, except they have a development time advantage.
 
Been reading twitter for 15 minutes and I literally found 200+ such ICOs. Something wrong is not right.
 
Been reading twitter for 15 minutes and I literally found 200+ such ICOs. Something wrong is not right.
Yup, there's quite a few ICOs right now that deal with virtual in-game item trading. If you see more potential in one of the other ones out there then, please, do tell :)
 
Yup, there's quite a few ICOs right now that deal with virtual in-game item trading. If you see more potential in one of the other ones out there then, please, do tell :)

I know someone who bought $$$ in ENJ, but I am not familiar with it.
 
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