Well, I'll be the first to say that I believe this goes here and is needed. This is explaining how to create a very basic mobile application (In this case a very, basic game) and how to monetize it with advertisements. These advertisements of-course can have incentives as-well. (Ever played on a mobile game that gives you the option to *Install this for 750 gems* or *Watch this video for 5 crystals* or anything like that? That's what we're going to be going over in these videos. Yes, This is self promotion. No, I do not believe this is in the wrong section. YouTube Play-List Link: https://www.youtube.com/watch?v=wzwqziseMpU&list=PLf3HExmaARYaSvGBaTq0WgxRzy791Qw_V Currently, everything you need to get started with monetizing your applications are included in the first three tutorials. If you're not interested in setting up of the basic, dumbed down "flappy bird" game, then please go ahead and start at video #2 to get into the monetization tutorial. If this thread needs to be moved, please let me know. Hope this helps some people understand how to implement Advertisements into a standard mobile application. I will be uploading videos on a scale of 2-3 per week that will be teaching people how to do more types of monetization with mobile applications, as-well as showing you how to implement / create different game mechanics. So this is also a good starting point for anyone that wants to get into the mobile market.