About six days ago I had an idea for a Telegram game that wasn’t just another tap-to-earn clone. I wanted something people would actually watch and feel something fun. Not clicking a hamster. Not spinning a slot. Something with genuine tension.
What I ended up building is a betting game that runs entirely inside Telegram. The concept is simple ; a hexagonal arena, colored balls bouncing around inside it, walls opening one by one, last ball standing wins. You pick your ball before the round starts and watch what happens. Rounds are 15-30 seconds. You either win or you don’t. There’s also a PVP mode where real players enter the same lobby and compete for the pot, they also have a single use “ pulse “ button.
The product is ready and launched. What I don’t have is players.
And honestly this is the part I find harder than building. I can debug a physics simulation at 2am. I can’t as easily walk into a Telegram community and make people care about something they’ve never heard of.
Need some advice.
What I ended up building is a betting game that runs entirely inside Telegram. The concept is simple ; a hexagonal arena, colored balls bouncing around inside it, walls opening one by one, last ball standing wins. You pick your ball before the round starts and watch what happens. Rounds are 15-30 seconds. You either win or you don’t. There’s also a PVP mode where real players enter the same lobby and compete for the pot, they also have a single use “ pulse “ button.
The product is ready and launched. What I don’t have is players.
And honestly this is the part I find harder than building. I can debug a physics simulation at 2am. I can’t as easily walk into a Telegram community and make people care about something they’ve never heard of.
Need some advice.