RTS mobile game dev advice needed

happylama

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Hi,
I have a project in mind for a RTS mobile game, looking at competitors I found that they have all used unity as an engine,
I am a web developper , I have started learning unity game dev just a few days ago, so am basically not even considered a noob, it will take me some time to learn the basics, then move on to RTS genre development, all this while am managing my other projects,so obviously I need a team, my questions are :
how can I manage a team of game developers and designers while I am still at this level of game dev knowledge ? it is even possible ? is there a service here for making game's blueprints ( someone that makes a full blueprint of the game , including dev steps ,workflow, etc.... ) ?
 
Personally i would switch your engine to GODOT development dude, that has a MIT license, and is really filled with the fundamentals to build your first game, and learn all about engines, and game programming. It runs on gd script, which is a simple version of python, so its really easy to use. As long as you have the assets in place for your game, building maps, and sprite sheets, and tiles is a piece of cake. I was trying to use unreal, but it was too heavy for me to learn, in a fraction of the time, I feel more confident with the godot engine. You can port to HTML5 and steam and consoles.
 
hey, I'm too learning game dev using unity, I recommend youtube channel Code Monkey, look it up you wont regret it.
 
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