Imaginary game I created: Mining Fantasy(MF)
[Picture from Runescape, a 2D MMORPG game from 15years ago]
Initial Gameplay:
- buy lootbox to get a pickaxe like common/uncommon/rare/super rare/secret rare/legendary/godlike
- mine rocks with random chance to get different types of ores like copper/tin/coal/silver/gold/diamond with random drops of MF Token
- rocks will only last 2 hours, regen to full takes 2 hours
Future Gameplay: >not really needed if tokenomics is successful<
- ores can be smelted into weapons
- weapons can be sold on marketplace
- pvp among players with 2d fight (pic below)
Tokenomics: to model bombcrypto tokenomics as it is quite good and sustainable
- 3-500USD to buy lootboxes
- players mine ores to get MF tokens
- when cashing out game owner take a 3% fee
- there's a lock-in period when you start, so it takes about 2 weeks on average like most p2e games before u cash out any $
- so the money will recycle itself with new players coming in and old players taking profits or even scaling their operations
Overall summary:
- The graphics is just an example, it of cuz can even be more 2D/UGLY since its like a new crypto trend nowadays to be fugly.
- For the p2e, it can be simple and a little automated, we just have to make them stay active once every few hours
- loot boxes = addictive in general and proven to work
Questions:
So instead of being a player, I was thinking to CREATE a game like this since I have seen the traction of such games are huge if the tokenomics is sustainable for $. I am just doing an initial research to see if there's any expert opinion.
Is any game developers interested in chip in to see how far we can take this? How long it will take? Do you think it will work? How much will it cost for the initial?
I think this P2E model is better than creating 10k different pics NFT since its more sustainable.