My Final Venture...The App Store or Bust

I might be wrong here, i might not...

Why not go and find out how to make webOS apps/games ?

HP will come with a touchpad to compete with the ipad2 and it comes with 2 new smartphones. All of them based on webOS.

I believe the 1 phone will come out in 2-3 months and the touchpad and the other phone comes out in the summer.

It might be not the odd 50 mil customer base of Apple you are looking for but if you are on of the 1st for 5 mil customers i think you will do better .

ED
 
I might be wrong here, i might not...

Why not go and find out how to make webOS apps/games ?

HP will come with a touchpad to compete with the ipad2 and it comes with 2 new smartphones. All of them based on webOS.

I believe the 1 phone will come out in 2-3 months and the touchpad and the other phone comes out in the summer.

It might be not the odd 50 mil customer base of Apple you are looking for but if you are on of the 1st for 5 mil customers i think you will do better .

ED

Duly noted I will have to look into that in the future
 
I'd go with 6hundy! Make an app apecifically for your client - to give him and avantage for keeping in touch/aquiring new customers and offering them additional value.

You develop in for a niche so you have several potential targets or target areas. And sell it to the best bidder. If it is sth that offers great value to the client and his customers, you get paid for the development. Structure it in a way to build your own brand in the process.
 
Try finding ideas for apps that people would want to download and look at or play with a few times, but wouldn't pay for. These are generally apps that are extremely easy to make and very non time-consuming (e.g. lightsaber, flashlight, lighters, and even gun noises)
Stick on an ad that can be closed with a very small and hard to tap "x" (I hope you know why :p ) and you're good to go.
Apps like these that have a certain "cool" factor tend to go viral very easily.
 
Try finding ideas for apps that people would want to download and look at or play with a few times, but wouldn't pay for. These are generally apps that are extremely easy to make and very non time-consuming (e.g. lightsaber, flashlight, lighters, and even gun noises)
Stick on an ad that can be closed with a very small and hard to tap "x" (I hope you know why :p ) and you're good to go.
Apps like these that have a certain "cool" factor tend to go viral very easily.

What a good idea, a little blackhat in an app
 
Careful with that wife factor ;) I think most people with a girlfriend/wife know too well about this.

I do not want to discourage you, but you have a lot to learn. In order to be a decent developer (any language/platform) you will need to learn a lot more than just the basics. It takes a lot of experience, knowledge about design patterns and testing to create high quality, robust code.

However, it can be done. And if you manage to do it, I admire you dedication.
 
i develop apps for the app store for a living. our clients come to us with ideas, we select the best, and then we develop them. some of these guys become very rich.

to learn objective-c and iphone development the best resource on the net bar none is thenewboston channel on youtube. after you watch his videos then refer to the apple technical documentation which is excellent.

programming is not rocket science. freaking children can do this. what makes you money is the idea. and what makes for a good idea is one that has true utility, has low (or vastly overpriced) competition, and that makes people say "cool" when introduced to it for the first time.

mobile apps are where it's at baby. get busy and get some.
 
i develop apps for the app store for a living. our clients come to us with ideas, we select the best, and then we develop them. some of these guys become very rich.

to learn objective-c and iphone development the best resource on the net bar none is thenewboston channel on youtube. after you watch his videos then refer to the apple technical documentation which is excellent.

programming is not rocket science. freaking children can do this. what makes you money is the idea. and what makes for a good idea is one that has true utility, has low (or vastly overpriced) competition, and that makes people say "cool" when introduced to it for the first time.

mobile apps are where it's at baby. get busy and get some.

I am definitely going to check that YouTube channel out. Since you have experience in this field, can you give me your opinion on the use of Sqllite versus Core Data for data management? I've just came to this fork in the road and I'm not sure which way to go. I'm used to SQL based databases from my web programming experience but I've heard so many apple fanboys swear by Core Data that I really don't know what believe.

Especially with the fact that Core Data uses Sqllite for it's database functions and that Apple chooses Sqllite over Core Data in many of their own apps that come bundled with iOS such as mail.app.

Is Core Data needed in place of Sqllite? Is it even worth learning Core Data? The only thing I'm afraid of is being left in the dust with unusable code if Apple should ever decide to exclusively support Core Data in future versions of iOS and abandon Sqllite.
 
Watching the videos by Bucky of TheNewBoston (.) com is really awesome, he is good at breaking down objective-C in to plain language. So far its a lot of review of what I have learned already but it is good reinforcement. Bucky is definitely the man, hopefully one of his tutorials will cover Core Data, so I can get his insight on it.
 
Just finished objective-c tutorial 44 of 65 on thenewboston, and it seems as though Bucky is following the exact same table of contents as the original book I was reading, however its explained much better. Something about hearing and seeing it, instead of just reading it, commits it to memory that much easier.

At this point I have caught up to the objective-c material that I have been reading/studying. What I have learned reading over the course of 3 weeks has been accomplished watching these videos in less than 4 days. Planning to do a marathon and finish all 65 tutorials before March 1st. Then I'll start on the iPhone Development Tutorials.

If anyone is wondering, I'm still glad that I started on this journey. No matter how far I go, I have learned something new and it has given me new confidence to learn other programming languages in the very near future.
 
I'm glad to hear you're still on track and on your way to being a programmer. Keep it up!
 
Just a quick update:

I'm still studying Obj-C (it is a very daunting task) while working on code for an app that I have wanted to see in the app store for my personal use. The difficult part I'm facing now is figuring out how to properly authenticate login credentials with a remote server. Unfortunately this isn't a topic that is often covered.

On a side note, I just purchased HTC ThunderBolt, and I have been playing around with the Android OS and I like what I see, much more than the overly restricting iOS that Apple uses. Using an Android phone made me immediately think about one of the earlier posts in this thread where it was recommended that I pursue developing in Java for the Android and other devices that support Java. That recommendation definitely has some validity now that I have had the chance to experience both iOS and Android.

I still plan on getting into the App Store because that is my goal, but I see lots of potential in the Android market as their market share increases with the production of some very good Android based phones and tablets.

We'll see what happens as I get better with coding Obj-C and get closer to being ready to submit to the App Store.
 
Why Object-C and not AIR actionscript 3? If you write an AIR app it can run on iOS, Android, QNX (the next generation OS for Blackberry)
 
If you're going to quit this year if you don't succeed, then quit right now. You don't deserve any success if you're going to give up "if" something works.

To be in this business, or any business for that matter you need to NEVER give up, no matter what.
 
Here is the bottom line:

make sure you have some kick ass app ideas before you proceed. An amateur can win only if your app kicks ass and is innovative/fun/unique etc.

Some of my biggest ideas involve android just FYI. If you haven't noticed it yet the tablet computer is the next, "big thing." There will be BILLIONS in profit to be made, its no joke!

Here are some facts for you:

- 80% of all apps in the store are free
- 30% of all apps are only used once
- avg. selling price is below $1.50
- apple takes a 30% cut of every purchase
- 100$/yr apple developer program required

Anything worth having isn't easy to get, just saying. If you can't afford the 100$ membership then chances are your app idea isn't worth publishing. Likewise, the real money is made in monetizing your app outside of the app itself. There isn't much money to be made selling 1$ apps, if you ask me. Most of the apps in the app store are complete crap and have nothing innovative about them. I think of the app store/android marketplace as as an extension of my real product. My apps are FREE but will only give you a, "preview" of the entire product. If you want full access, then well, you'll have to visit my site and get an upgrade ;) Unless you are in the top 100 consistently, you won't make much money selling 1$ apps.
 
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Would like to know more about how your app is doing, I am planning to get into this biz now.

Iam a self taught programmer like you, and me and my team coded a nice gaming app. I am looking for ways to market it and make it a profitable business. If you made any contacts with people who are into Iphone apps, please do drop me a PM. Would love to talk to them.
 
@lickmeloose - What are you talking about? Have you even read this thread?

@indianbill007 - Sorry I haven't made any contacts of that type. I only know casual app users (mostly Andriod apps). Unfortunately, I don't really associate with the tech types except for online. Thats not by choice, its just that the friends I have aren't into programming.

The Apple Developers program fee doesn't even concern me, $100 is nothing but a pair of sneakers or going out to dinner with the wife. I wish Apple would raise the fee to about $500/yr to make it more exclusive and to reduce competition through atrition.

The developer program fee isn't a real investment, its just a toll booth on the road to the app store. The only real investment is my time. I have no intention of giving up app development, I will see this through to the end.
 
hey man, I've been following this thread.

Any updates on your progress?
 
Do it man. I think looking for validation on a forum is not the right way to go. Whenever I want to do something I typically trust my own instincts and go for it. With enough effort and time anything is possible. At least if it fails you will know what not to do again :)
 
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