[Journey] Building an iOS & Android App Empire

What about Apple Developer Name, is there any way to hide it instead of using your real First and last name which apple forces after you send ID card for verification?

Its sucks a bit.
 
How often are you using Flutter? Do you encounter limitations using Futter compared to native languages?
 
What about Apple Developer Name, is there any way to hide it instead of using your real First and last name which apple forces after you send ID card for verification?

Its sucks a bit.
The only way to hide it is by incorporating a company. Then you will use your companies legal name.

How often are you using Flutter? Do you encounter limitations using Futter compared to native languages?
The last few months I only foucsed on SwiftUI mostly. Flutter can be really beneficial, but the only thing that kinda annoyed me was they update quite often, and sometimes the code changes. Suddenly get a lot of errors or the packages/pubs are not working correctly anymore, then have to rewrite a lot of code.
 
The only way to hide it is by incorporating a company. Then you will use your companies legal name.


The last few months I only foucsed on SwiftUI mostly. Flutter can be really beneficial, but the only thing that kinda annoyed me was they update quite often, and sometimes the code changes. Suddenly get a lot of errors or the packages/pubs are not working correctly anymore, then have to rewrite a lot of code.

So you using your real first and last name on one of your appstore dev accounts?

Its safe?
 
So you using your real first and last name on one of your appstore dev accounts?

Its safe?
I am using my companies name and for the other one its my real name, yes. Some people are also seling Apple dev accounts, but price is around $200-300.

If it is safe depends on the apps you are going to upload. So far I never had any problem.
 
How do you decide between Swift/Java versus Flutter? Would Flutter not be the obvious choice in most as you have to develop only once?
 
How do you decide between Swift/Java versus Flutter? Would Flutter not be the obvious choice in most as you have to develop only once?
In last year I focused the most on iOS apps, and for this, SwiftUI is the best and easiest...and also it is a native app, so I don't run into problems/errors/bugs.
 
I am using my companies name and for the other one its my real name, yes. Some people are also seling Apple dev accounts, but price is around $200-300.

If it is safe depends on the apps you are going to upload. So far I never had any problem.
So some copyrights app could affect a real legistlation problems? o_O
 
So some copyrights app could affect a real legistlation problems? o_O
Could happen, but the companies are very likely to message Apple about the problem and they will tell you to change the name or remove the app.
 
Update:

I finally published a new iOS app today and already got sales for this one!

Here is the total revenue/expenses for January:

Ads: $2500

(Admob Account 1:$900
Admob Account 2: $1400
Appodeal (Applovin, Unity, other networks): $200)

iOS IAP: $5500

Expenses: $850


(Adwords expenses: $600 (experimenting and testing a lot)
Keyword installs: $250)

Total Profit: around $7250


What's next?


In February I have four main goals:

1. Start social media campaigns for my best iOS apps (this requires content creation mostly for TikTok, Facebook & IG)
2. Turn my successful iOS apps into Android apps (I will mostly use ChatGPT to do so)
3. Improve my existing apps
4. Publish 4 more iOS apps

I think it is absolutely possible to make $1000 per day just with iOS IAP.

Also, here are some insights: Most people purchase IAPs in the onboarding process. Almost 90% purchased a subscription or lifetime purchase just after installing the app without even trying it first.

What does this mean? We have to improve the onboarding process (Sliders, etc.) and highlight the UVP and features of the app to boost the conversion rate. Also, from what I see branding improves the conversion rate. People are willing to spend more money on a branded app/product (not really a surprise).
 
Reading through the entire thread I'm interested in what happened with the google developer accelerator program invitation. Did you join it?

Possibly the google play issues stopped because you were whitelisted into the program or considered trusted?
 
My plan is to make apps for Android and iOS in different niches. Later on I will give it a try with mobile games. I want to provide the users with the best possible quality, also in order to get a high retention. I am not going to make easy apps like Wallpaper downloads or something, but something more useful and meaningful.

My main motivation is NOT money. It is to build something sustainable. However, there is A LOT of money to make in the mobile/mobile gaming industry, it is not a secret. Some guys would say it is saturated, but I don't believe so. I just have to be better than the competition. I am willing to go this extra mile.

About me making apps so far:

I started from scratch on February 2020. I had no coding skills and was totally overhelmed with all the knowledge, coding stuff, etc. However, I managed to get the basics and improved step by step. Always learned something new on the way. It was all about getting into this mobile app industry, testing and making experience.

So far I made and monetized around 5 apps so far. I tested the limits, how far I can go until the apps get removed, and also how far I can go with the advertising. There are so many things to consider when making apps. Also, so far I made around $5k or more with apps.

What I got:

- Marketing skills
- iOS and Android developer account
- Ad network accounts
- Knowledge about the market, what I can do and what I shouldn't do (also in regards of Google and their policies)

How will you monetize the apps?

Through ads only so far. I don't plan to implement in-app purchases at this moment.

What ad networks are you going to use?

Admob (has the best eCPM from my experience), Facebook Audience Network/FAN and for some apps Appodeal mediation.

How will you make the apps?

With Swift, Java and for some I will use Flutter.

How will you drive traffic?

Through ads, SEO, social media, in-app ads and ASO

Will you use or do any Blackhat techniques/apps?

No, everything will be whitehat. I found Google has this "zero tolerance" approach on Apps and also on Adsense/Admob. They will directly delete/suspend your account/apps without any chance of reinstating. Basically they don't give a fuck. I don't wanna give them any chance to delete or suspend my account, therefore everything is going to be legit.

Please keep in mind: I don't want to make any apps or my niches public on here. I know many guys (especially in the app business) are copying, using some blackhat techniques or trying to damage/report each other. I want to prevent this from happening.
Can I avail your services? I have the clientele who would love you.
 
Reading through the entire thread I'm interested in what happened with the google developer accelerator program invitation. Did you join it?

Possibly the google play issues stopped because you were whitelisted into the program or considered trusted?
No, I didn't join. But I will join some other programs soon if I can.

Google Play issues stopped because I deleted the Gmail accounts connected with the accounts and they were deleting all the data after some time. Could be 30 or 90 days. However, they also scan the app code, which means, they can identify it is you, just by you uploading the same old app they banned your account for.
 
Great journey. I've read all 50 pages!

I used to create Android apps from 2011 to 2017. They terminated my first (created with my real name) account in 2012. Up to 2017 I was still trying to earn from apps, and my best results were $500-600/d for couple of months from ads only. It started getting harder and harder from 2015, and after uncountable cycle of account terminations and new account creations I gave up. Today I'm working as a mobile app developer,.. but I never create my own Google Play Developer account, and I have separate PC and separate network, so accounts of my employers are never banned (no link by IP, browser fingerprint, etc.).

After reading all your story it seems obvious that I should have learnt iOS in 2017, not just gave up app business! Now I'm thinking about starting over... with IAPs only.
 
Great journey. I've read all 50 pages!

I used to create Android apps from 2011 to 2017. They terminated my first (created with my real name) account in 2012. Up to 2017 I was still trying to earn from apps, and my best results were $500-600/d for couple of months from ads only. It started getting harder and harder from 2015, and after uncountable cycle of account terminations and new account creations I gave up. Today I'm working as a mobile app developer,.. but I never create my own Google Play Developer account, and I have separate PC and separate network, so accounts of my employers are never banned (no link by IP, browser fingerprint, etc.).

After reading all your story it seems obvious that I should have learnt iOS in 2017, not just gave up app business! Now I'm thinking about starting over... with IAPs only.
Yes, dealing with Google Play is probably one of the biggest problems. I was struggling with this also. It is actually quite sad we have to take measures like buying different devices, etc. to stay safe from Google, because of these random terminations and bullshit.
 
Congrats on making it on iOS, tried it a few years ago hope that you reach 10k soon
 
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