[Guide] How to open multiple Google Play developer accounts

Status
Not open for further replies.
Great info!

I have one question about ads. With the new accounts... do you put your old advertising data or do you create new advertising accounts as well for each developer account?

I ask because I imagine google will track the traffic for each apk and the URLs for the ads will be the same.
Example:
My old app in my banned account was calling to "inmobi.com/something/user=1234" to get the ads.
If I use the same inmobi account, my new app in my new developer account will be calling to the same url. I guess google can track that and suspend the new account with the "prior violations" message.

I guess is safer to have like 1 virtual machine 1 account 1 advertising account etc... but just to be sure. (and not using admob of course)

Thanks!
 
1 account - 1 machine (fresh windows always, not copied, installed from ISO)
Hello,
any suggestion about private SSH providers, I know it's a little bit risky but ccan't DC Proxies Do the Work?
 
what about photoshop there is any risk while using the same photoshop at many accounts
 
Hi, I have a couple of questions.
1. By webview browser, do you mean WebView by Rene Tizman?If not, please mention one.
2. How many apps should I generally upload in one account?
3. Can I use one admob account for multiple app accounts?
 
Maybe you don't know but opening multiple developer accounts is not easy. Google fingerprinting is not just common like Facebook or Instagram have. It's not just the browser but overall system. I want to introduce you a few ways to open another Google Play account. Especialy after ban in store. Even you not got any ban you want to not connect all registered accounts to your person.


Method 1 - Virtual Box
1. Install Windows XP/7 on VirtualBox (NOT LINUX, SEEMS Google Play have more possibilities to fingerprint linux systems)
2. It have to be fresh install, do not copy machine, install it from ISO
3. Install few not standard fonts from dafont.com (it will avoid font fingerprinting)
4. Install firefox but avoid any anti fingeprint things, try to be natural
5. Buy SSH proxy (private!), it's important to act like normal customer
6. Run proxifer+bitvise ssh on your emulated machine to change connection, you can run it also on host machine
7. You need to pay for account, try to buy VCC in your country or gift cards but they are officialy not supported and many don't work. Type in google in your local language: "gift card working with Google Play". Everything is working for standard app buyers, working for developers too. For India only, Entropay is working too.
8. Register gmail and account, I suggest you to use some aged PVA gmails
9. If google will ask for ID, you have bad luck, it's random ask for some % of accounts, they have talked about it on Google I/O 2014

Method 2 - Android Systems
1. Instead of using Virtual machines, use android device to make account.
2. Avoid to use Google Chrome, find in Google Play Webview browsers
3. Webview browser is free of fingerprinting. It's open source and that's why Google abandon Webview class few years ago. They cannot track users
4. To open more accounts, you need to root your device, install Xposed framework and change device identiy
5. I've opened few accounts using this but Virtualbox method is more easy to use for me ;)


How to not get banned using multiple developer accounts?

1. First, do not ever compile your apk using Android Studio on your host PC, always use Virtualbox or Vmware systems. Install android studio on virtual machine and then compile. Always change package name. Reason? Google have limited possibilities for fingerprinting from browser but from Android studio they can take CPU ID, GPU ID, screen dimension, everything to track your PC.

We have joke in developers community that Google is hiding a spy guy in our rooms.

2. Always change strings, class names, method names and mix a little your coding style. Google is making images of your app source code and compare to banned apps. Reskin is a key!

3. Never go directly to your app in Google Play from your original machine! First 3 days apps are not visible in search results, only developer knows direct link and this is also a way to catch you. Simple, easy to do, no resources required to just check visitor's machine. If it's banned developer? You have problem, your app will be deleted.

hey there your method is really helpful .
will you please share how did u change andorid identity, i mean which xposed module you had used to change it?
 
hey there your method is really helpful .
will you please share how did u change andorid identity, i mean which xposed module you had used to change it?
... no ;)
 
I've got 2 questions:

1. Is it safe that your apps from different accounts get json using the same url? Or need to have different domain for each account?
2. Do I need to change source code if I use unity and make build on virtual machine?

Thanks in advance
 
I've got 2 questions:

1. Is it safe that your apps from different accounts get json using the same url? Or need to have different domain for each account?
2. Do I need to change source code if I use unity and make build on virtual machine?

Thanks in advance

Ad 1 - according to my friend's research, it's not safe any more! Google Bouncer is checking URLs and server IPs via 3x 3rd party services. So I suggest ONE ACCOUNT - ONE HOSTING - ONE DOMAIN
Ad 2 - changing source code for Unity3D is not required, only graphics! Especialy first welcome screen, mostly main menu in your game and preloader
build on virtual machine is always required, I don't know how they are doing it but even games in Unity3d built on my original machine, have always bans after few days for previous violations
 
Ad 1 - according to my friend's research, it's not safe any more! Google Bouncer is checking URLs and server IPs via 3x 3rd party services. So I suggest ONE ACCOUNT - ONE HOSTING - ONE DOMAIN
Ad 2 - changing source code for Unity3D is not required, only graphics! Especialy first welcome screen, mostly main menu in your game and preloader
build on virtual machine is always required, I don't know how they are doing it but even games in Unity3d built on my original machine, have always bans after few days for previous violations


According to my honest experience, I suggest a unity in every VM . of course the keystore should be new. package name and so on . The VM can be implemented in a USB key and the mac adress can be changed. Until now you wont get multiple account termination. The next problem is how you open your google dev account : old PVA gmail+ new visa card ...
 
I use your method and my account got banned after 3 hours ! (without any apps)
 
is this method safe, do my account get banned from this or not?
 
Ad 1 - according to my friend's research, it's not safe any more! Google Bouncer is checking URLs and server IPs via 3x 3rd party services. So I suggest ONE ACCOUNT - ONE HOSTING - ONE DOMAIN
Ad 2 - changing source code for Unity3D is not required, only graphics! Especialy first welcome screen, mostly main menu in your game and preloader
build on virtual machine is always required, I don't know how they are doing it but even games in Unity3d built on my original machine, have always bans after few days for previous violations
Hi ! you said that google always bans your account after few days when you build apk in your original machine , did you notice a difference after using VM for building apk or u still have the same problem ?, if not and if u think that google tracks your original PC from the keystore, then Why do u think they suspend the account after a few days and not immediately after uploading the apk?
 
, then Why do u think they suspend the account after a few days and not immediately after uploading the apk?
I mean in your opinion Why google suspend the account after a few days and not immediately after uploading the apk
 
I mean in your opinion Why google suspend the account after a few days and not immediately after uploading the apk
You cannot compile apps or make accounts on banned PC. Need to use vmware or virtualbox.
Google have tracker in Android Studio and in console website. Maybe they have also deal with unity3d, it would be very needed for them.
 
if you make a decent money with your apps, and if you need only one or 2 accounts, I think the faster is to buy a new PC (it's not so expensive now, just take the first price), then take a VPN.
And use each laptop for each account.
 
if you make a decent money with your apps, and if you need only one or 2 accounts, I think the faster is to buy a new PC (it's not so expensive now, just take the first price), then take a VPN.
And use each laptop for each account.
Yes, true but I have 300 accs now :P
 
You cannot compile apps or make accounts on banned PC. Need to use vmware or virtualbox.
Google have tracker in Android Studio and in console website. Maybe they have also deal with unity3d, it would be very needed for them.
But i have this problem( they banned my acc after couple of days) also when i use eclipse and advanced apk tool for compiling my legal white hack apps (no copyright violations), so the only common thing between these tools is java , i m just saying some theories i m newbie in developement .
 
Status
Not open for further replies.
Back
Top