Blackhat mobile games

Hanzo_AA

Junior Member
Joined
May 28, 2020
Messages
165
Reaction score
348
I'm sure a lot of people are familiar with what can only be described as blackhat games -
basically you design some simple half-assed game throw in the 'promise' of cash prizes or equivalents once they reach the minimum required threshold to cash out.
Game play is minimal with tonnes of ad-viewing needed to replenish in game credit or activities.

You can watch the money gains go up with the catch in all this being that once you're about $10 short of required cash out amount, the in-game cash tokens mysteriously come to a grinding halt.

I've been playing a game any spare 5 mins i got called 'blinko master' like a jackass for the past three days, just testing it out as the first cash prize game i've tried.
Minimum amount to cash out to paypal is $100. Aim was to see if it works so I could use an emulator and clicker to scale that up to $1000 a day (:D I know lol I think I was drunk when I came up with that one).

Anyway game is bogus as a user, but with the sheer amount of 30 second ad viewing involved, the CPV earning potential looks great. If was a mobile app developer I think I would be all over this lol
 
Two users have shared similar games here.

Threshold for payout was $10 and they got stuck after $9. Never reached $10.

And those games were viral. So developer was definitely making lots with those game.
 
It doesn't work anymore, the marketplace is waaaaay too crowded.
I used to make games for fun, I made 3 with unity + some ad network I don't remember the name of + iap.
One got 30k downloads and made me.... 13 dollars.
Still i liked the hyper casual game concept.
In pic the game.


Edit: I'm stupid I didn't understand you wanted to fool the ads network, I don't think it's that easy.
 

Attachments

  • Screenshot-1242x2688-2020-03-15-07.08.24PM.png
    Screenshot-1242x2688-2020-03-15-07.08.24PM.png
    164.6 KB · Views: 51
It doesn't work anymore, the marketplace is waaaaay too crowded.

Yeah its wayyyy toooo crowded, I always saw very talented APP makers on the Youtube, and their earnings from APP are amazingly peanuts, extremely disparate with their abilities, then one day, I finally realize one truth:

Make money by solo is not easy at all. So is freedom.
 
How to make money 101 (in 4 easy steps):
1) Fire up unity and watch YouTube tutorials
2) Make a shit game that has a paywall after like 10 levels (make it colorful the kids will love it)
3) ???
4) Profit!!!
 
How to make money 101 (in 4 easy steps):
1) Fire up unity and watch YouTube tutorials
2) Make a shit game that has a paywall after like 10 levels (make it colorful the kids will love it)
3) ???
4) Profit!!!
Not that easy tbh.
You have to learn lots of stuff like appstore and playstore requirments (which are very strict), ads network integration, optimization, xcode, resolution scaling, external plugins, license fees ect...
Not to mention unity itself
 
You need some reskinnin skills, there is plenty of udemy courses out there!

You can also go completely blackhat and add CPA offers where whenever someone opens their device CPA offers will popup, that's an easy 10K a month if you know what you're doing.

I think the game thing is not working anymore, the competition is high, people are not that dumb anymore.
 
It doesn't work anymore, the marketplace is waaaaay too crowded.
I used to make games for fun, I made 3 with unity + some ad network I don't remember the name of + iap.
One got 30k downloads and made me.... 13 dollars.
Still i liked the hyper casual game concept.
In pic the game.


Edit: I'm stupid I didn't understand you wanted to fool the ads network, I don't think it's that easy.
30k and only $13? You should learn more about apps monetization both black hat or white hat
 
Two users have shared similar games here.

Threshold for payout was $10 and they got stuck after $9. Never reached $10.

And those games were viral. So developer was definitely making lots with those game.
I even attempted to play that game:cool:
 
Back
Top