App$ = $$$$$ - Part 2

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After an 23K views of my ad at FB and NO install out of that, I stopped it. docent make any sense!
 
How much of revenue does a single user generates in average? If the revenue per-user is low, advertising the game any further won't be helpful is it?
 
Nice thread. Thanks for sharing. Can you put me in touch with some of the freelancers you used for your projects?
 
How much of revenue does a single user generates in average? If the revenue per-user is low, advertising the game any further won't be helpful is it?

I depends on your budget. Advertising a game with more money, than a new user generates at that moment, will take you in deb. But hopefully also into some serious ranking, where the
organic installs pay you back, sooner or later.
 
Great thread BB.
I still have a script for a kids game for iOS and Android left that I haven't used. Great Potential. Hit me up if you are interested...
 
So I'm currently developing a turn based multiplayer game and I'm considering releasing it as multi-player only.
Do you have any experience with this? Does it require a different way of promotion for it to get a decent userbase?
 
Great thread, made me sign up just to reply.
I am by no means new to the app world but I am looking to take things to the next level. In the past 7 or 8 months I've gone from low xx/day to low to mid xxx/day, not bad but not what I want. I have purchased some reviews for apps in the past and it has worked well, but I've also had Apple remove a lot. I saw you said you use microworkers for reviews, what is that exactly? Also, would you mind pinging me the black hat method you use?
Also, are you still using Facebook to get installs? I haven't had free cash to pay for installs in the past but do now so I am looking to try some stuff out. I was going to go with Facebook ads but I heard they aren't very good anymore.
 
Hi, I have launched two games recently. They have Admob and Chartboost. Chartboost has generated only about $ 1.50 from each. I haven't advertised any of them. Each app has around 300 downloads. Do you think that the advertising them would make things better? Isn't $ 1.50 too low for 300 users?

I'm unable to post links to my apps.
 
Hi, I have launched two games recently. They have Admob and Chartboost. Chartboost has generated only about $ 1.50 from each. I haven't advertised any of them. Each app has around 300 downloads. Do you think that the advertising them would make things better? Isn't $ 1.50 too low for 300 users?

I'm unable to post links to my apps.

It would depend on how often ads are showing. What are the impressions/cpm?
Define recently? If you got 300 downloads on day 1, not bad...if its 300 downloads total for a launch after several days, you need to look at your ASO completely (icon, screenshots, title, keywords, etc.)
 
It would depend on how often ads are showing. What are the impressions/cpm?
Define recently? If you got 300 downloads on day 1, not bad...if its 300 downloads total for a launch after several days, you need to look at your ASO completely (icon, screenshots, title, keywords, etc.)

300 downloads were from about 4 days after launching.

The eCPM is usually around $3.50 and spiked to $94.79 during the last weekend.
 
How can i add facebook app tracking code to my app for tracking installs ?
 
Great Thread, thank you OP, big time!

One Question: i keep reading "i have to buy a mac to develop/release for iphone", cant we just setup a virtual machine with OSx since its basically the exact same in fullscreen mode?
 
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