TheLoneSynchro
Regular Member
- Sep 13, 2013
- 306
- 77
So, I'll go ahead and start this thread of by stating why I'm trying to accomplish here and why. My name is Chris and I'm 19 years old, I've been developing in Java since I was 12. I just recently stopped attending school, because I couldn't afford it and finding a job in my area is rediculously difficult. The amount of income that my family is bringing in is very small and it's causing a rediculous amount of tension that's literally tearing our household apart. I'm not looking to hit it big or anything, so my starting goal is going to be $25 a day, this alone will be able to help pay for some bills and even after a little time can put my through school to get my degree in Computer Science.
This journey was inspired by V3ctor's journey which you can view here: http://www.blackhatworld.com/blackh...637668-game-developers-journey-5-000-day.html
So I'll go ahead and start things off by stating that I'm going to be using two different things while creating my games, Java and Unity3D. I will be using Java for anything and everything 2D while I'll be using Unity3D for all of my 3D games that I choose to create. Currently my goal is to distribute the following.
Once I have the above released I will work on larger projects. I will also be targetting the Android market, and will move to the apple market if any of the android games get big enough to allow it.
So let's go ahead and talk about the struggles.
Graphics. I don't have any artistic skill what-so-ever so I'm going to have to use Royalty free art or purchase things. Considering the fact that I don't have a lot of money, purchasing things is going to be very limited so the games may not look too great while I'm getting started, but games don't always have to look great to succeed. I mean, look at Minecraft.
Marketting. I don't really have any experience with marketting, so I'm going to be abusing my time here reading and trying to find different promotion methods. I'm going to use numerous fiverr gigs, and facebook ads for sure.
Anyway, currently I do not have any games released, but I have purchased my Andorid Developer Account and I am registered under my content creator name "Full-Metal Enriched Games".
For those of you who are curious, monitization methods are going to be in-game advertisements, micro-transactions(perhaps?), and incentive offers. ( Download this game for 200 coins, or whatever )
Wish me luck guys. I'm not reaching for the stars, but I'm definately trying to do something.
This journey was inspired by V3ctor's journey which you can view here: http://www.blackhatworld.com/blackh...637668-game-developers-journey-5-000-day.html
So I'll go ahead and start things off by stating that I'm going to be using two different things while creating my games, Java and Unity3D. I will be using Java for anything and everything 2D while I'll be using Unity3D for all of my 3D games that I choose to create. Currently my goal is to distribute the following.
- One infinite runner. (Games like Temple-Run)
- One platformer.
- One Jumpscare.
- One RPG.
Once I have the above released I will work on larger projects. I will also be targetting the Android market, and will move to the apple market if any of the android games get big enough to allow it.
So let's go ahead and talk about the struggles.
Graphics. I don't have any artistic skill what-so-ever so I'm going to have to use Royalty free art or purchase things. Considering the fact that I don't have a lot of money, purchasing things is going to be very limited so the games may not look too great while I'm getting started, but games don't always have to look great to succeed. I mean, look at Minecraft.
Marketting. I don't really have any experience with marketting, so I'm going to be abusing my time here reading and trying to find different promotion methods. I'm going to use numerous fiverr gigs, and facebook ads for sure.
Anyway, currently I do not have any games released, but I have purchased my Andorid Developer Account and I am registered under my content creator name "Full-Metal Enriched Games".
For those of you who are curious, monitization methods are going to be in-game advertisements, micro-transactions(perhaps?), and incentive offers. ( Download this game for 200 coins, or whatever )
Wish me luck guys. I'm not reaching for the stars, but I'm definately trying to do something.