marketer14
Regular Member
- Nov 2, 2010
- 310
- 41
Can anyone tell me the going rate to get a phone app. created? Is it better to create a free app. or a paid app.?
I've created and launched a few apps for Android.
I've outsourced the programming work to places like elance and vworker, and never paid more than $200 for an app of any kind. These were usually custom apps of 10 or less screens, and I outlined the complete logic and flow beforehand. All the programmer had to do was write the code to my specs. I also did the graphics work for the GUI and any other types of media that was needed. My best results were with programmers from the former Soviet republics and also Bangladesh.
As for paid vs free - Depends on the market. I did one app where I put a paid version for the US, and then did an ad version for China. I also did not apply DRM to the ad version, so users could freely share it with other users. This is important in a market like China, where your best hope is that your app will get distributed on a pirated CD-ROM collection in some Beijing back alley. Talk about going viral.
From all of my testing on ad supported apps, China did the best with CTR at about 6-9% of all ads served. Quite insane really. All other markets were 1% or less.
For paid apps in the US, one piece of advice: Don't under-price your apps. I saw better sales at $2.99 for the same app with the same amount of marketing than I did with that app priced at $0.99. Less returns also. People seemed to think they were getting more for a $2.99 app compared to something perceived as cheap at $0.99.
I've created and launched a few apps for Android.
I've outsourced the programming work to places like elance and vworker, and never paid more than $200 for an app of any kind. These were usually custom apps of 10 or less screens, and I outlined the complete logic and flow beforehand. All the programmer had to do was write the code to my specs. I also did the graphics work for the GUI and any other types of media that was needed. My best results were with programmers from the former Soviet republics and also Bangladesh.
As for paid vs free - Depends on the market. I did one app where I put a paid version for the US, and then did an ad version for China. I also did not apply DRM to the ad version, so users could freely share it with other users. This is important in a market like China, where your best hope is that your app will get distributed on a pirated CD-ROM collection in some Beijing back alley. Talk about going viral.
From all of my testing on ad supported apps, China did the best with CTR at about 6-9% of all ads served. Quite insane really. All other markets were 1% or less.
For paid apps in the US, one piece of advice: Don't under-price your apps. I saw better sales at $2.99 for the same app with the same amount of marketing than I did with that app priced at $0.99. Less returns also. People seemed to think they were getting more for a $2.99 app compared to something perceived as cheap at $0.99.
How much did you earn on average for each app? I always wanted to start on this business venture but never got enough feedback in order to me to invest into it.
$200 for an app? What was it a slide show app?
Anyways i am currently partnered in a startup where we are currently creating our iphone and android applications and have actually already have version1 of it open and on the market.
The application itself wasn't that easy to build. From video and picture uploading, to backend stats, to quick UI loading to.......
We have spent more then 20k already in developing the application along with the backend and the website to it.
I guess it all comes down to what you want to do with your application and how easy it is to build. If its just some simple
if and what if's then it should be easy, but when you start going deep into database integration and special functions that have
to be written by the coder and cannot be taken of someone else source, then it starts getting pricey.
With how much to put your application out for its kind of hard to say.
With ad's its hard to get good profit nowadays. Most the big boys even say they don't make
much with ads. Their value is the user base and the hope that one day they can sell for 1000% net profit.
Pricing the application is hard. What type of niche is it in? How are your competitors doing? Do they have
good steady buys for the price that they have it set to?
Also remember you can always change the price as you get feedback and your statistics.
I've created and launched a few apps for Android.
I've outsourced the programming work to places like elance and vworker, and never paid more than $200 for an app of any kind. These were usually custom apps of 10 or less screens, and I outlined the complete logic and flow beforehand. All the programmer had to do was write the code to my specs. I also did the graphics work for the GUI and any other types of media that was needed. My best results were with programmers from the former Soviet republics and also Bangladesh.
As for paid vs free - Depends on the market. I did one app where I put a paid version for the US, and then did an ad version for China. I also did not apply DRM to the ad version, so users could freely share it with other users. This is important in a market like China, where your best hope is that your app will get distributed on a pirated CD-ROM collection in some Beijing back alley. Talk about going viral.
From all of my testing on ad supported apps, China did the best with CTR at about 6-9% of all ads served. Quite insane really. All other markets were 1% or less.
For paid apps in the US, one piece of advice: Don't under-price your apps. I saw better sales at $2.99 for the same app with the same amount of marketing than I did with that app priced at $0.99. Less returns also. People seemed to think they were getting more for a $2.99 app compared to something perceived as cheap at $0.99.
I've created and launched a few apps for Android.
I've outsourced the programming work to places like elance and vworker, and never paid more than $200 for an app of any kind. These were usually custom apps of 10 or less screens, and I outlined the complete logic and flow beforehand. All the programmer had to do was write the code to my specs. I also did the graphics work for the GUI and any other types of media that was needed. My best results were with programmers from the former Soviet republics and also Bangladesh.
As for paid vs free - Depends on the market. I did one app where I put a paid version for the US, and then did an ad version for China. I also did not apply DRM to the ad version, so users could freely share it with other users. This is important in a market like China, where your best hope is that your app will get distributed on a pirated CD-ROM collection in some Beijing back alley. Talk about going viral.
From all of my testing on ad supported apps, China did the best with CTR at about 6-9% of all ads served. Quite insane really. All other markets were 1% or less.
For paid apps in the US, one piece of advice: Don't under-price your apps. I saw better sales at $2.99 for the same app with the same amount of marketing than I did with that app priced at $0.99. Less returns also. People seemed to think they were getting more for a $2.99 app compared to something perceived as cheap at $0.99.
Do you have any good developers that you don't mind referring? If so, can you pm their info.? Thanks.
I've only ever used 1 programmer twice. The other programmers were all one-offs. They all came from vworker. If I can dig up some names, I'll PM you.
That would be great. Another question, how do you make sure the developers does not take your idea and run with it? That's my fear.
There's no absolute way of course, but since I was never doing anything ground breaking, I never felt it was too risky to outsource it. By doing the visual and other media elements of the app myself, I retained control over that part of the process, so even if they took my idea and ran with it, at least it would not be an exact duplicate of what I was bringing to market.
In any case, never had any problems with the vworker developers. Had to "fire" one once because the guy just dropped off the face of the earth during dev. The vworker people took care of it, and helped get someone else on the job. I already had the guy's first version of his source code too at that point, so the new developer just picked it up from where he left off.