Lets Build Play Store App Empire.

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old dev accounts def help skip the grind with play store reviews. ads and a reskin model can work if you keep your CPI profitable and scale smart. $50-200 a day is doable but needs consistent testing and tweaking so don’t expect it to just happen overnight. glad to see you’re answering questions, gna be useful for newbies here :)
Thanks.

keeping CPI profitable is atm, is hard....well when it comes to ads you gotta spend money to get something....but based on this only you can't/it's gonna be very hard to make profit. Sort, of traffic arbitrage here is hard.

Some of the apps are ranking organically though. For example if u do KW research and XYZ is the keyword and app lands at #1-5 positions it will get some installs.

For the rest, this is getting interesting, lets see how this game will perform.
 
Thanks.

keeping CPI profitable is atm, is hard....well when it comes to ads you gotta spend money to get something....but based on this only you can't/it's gonna be very hard to make profit. Sort, of traffic arbitrage here is hard.

Some of the apps are ranking organically though. For example if u do KW research and XYZ is the keyword and app lands at #1-5 positions it will get some installs.

For the rest, this is getting interesting, lets see how this game will perform.
looking forward to that! got me hooked :) best of luck
 
I made a mistake while optimizing for ASO.....

Had to rebrand the game a bit, ( change a name ) and title....

Same time I managed to reskin my own game and get that one rolling as well, will compare whichever game performs better and keep that one.

The reason why I will never buy reskinned games/apps that are available publicly is simple, I think google got way too smart to detect duplicate or similar content, therefor those apps are considered low quality, besides if there is 20-30 apps with same functionality and basic changes, think it's gonna be very hard to do anything there.

Also, it seems major changes ( slowly ) are happening on play store.......
 
I have around 10 old Google developer accounts and I'm still trying to publish reskinned apps, but the number of installs is low. I think I'll start focusing on quantity over quality and test different niches and try ads too. best of luck
 
I have around 10 old Google developer accounts and I'm still trying to publish reskinned apps, but the number of installs is low. I think I'll start focusing on quantity over quality and test different niches and try ads too. best of luck
I mean having lots of apps is not that much of a problem imho.

Problem is reskinned games/apps are recognized by algorithm now imho.

So them to be successful is gonna be hard.

Thank you
 
So, it's been two months since I am actively pushing this journey...

I will not back down)) I know this is gonna be successful one.

I keep working on apps, and pushing and optimizing :)
 
Can I find out which AI products you use to make games? I've always been curious about this, but I don't know anything about software.
 
Nice journey Can you share the stats of reskin app how its performing
 
Nice journey Can you share the stats of reskin app how its performing
I unpublished both games, they are really cool but got almost 0 attention so not worth.

As for reskinning I do not reskin games/apps anymore, unless it's my own code. Basically I do not buy codes anymore.
 
I unpublished both games, they are really cool but got almost 0 attention so not worth.

As for reskinning I do not reskin games/apps anymore, unless it's my own code. Basically I do not buy codes anymore.

So google detect reskin app and won't promote?
 
So google detect reskin app and won't promote?
From my exp: it seems that it's not only google, but having almost same 50X apps in same niche is also a problem.
 
Still grinding.

Guys simple thing, from my exp: if app does not get installs on first 2 weeks, just move on. Do not try to revive "dead apps'' either.

For example, dead apps are apps that simply are not getting attention are on play store for year or even lets say months and get few installs.
 
update

Still grinding.

Now, here is what I noticed, when I release a new app, I promote it a bit with app installs and then wait. After few days it seems to attract organic installs.

Will test it on more apps.

But anyways, keyword research is the king here, wanna hear a funny part? sometimes it takes me more time to do research then to actually release an app.
 
So, on average I am getting now 200-500 installs per day.

It's not too bad but unless if I make that 5K-10K a day, not what I actually want.
 
So, on average I am getting now 200-500 installs per day.

It's not too bad but unless if I make that 5K-10K a day, not what I actually want.
What is the revenue like for 200-500 installs per day?
 
To the point as usual.

I started from 0.

Here is my steps:
1. Get game from codecanyon.
2. Reskin and upload on play store.
3. Started campaign for installs and it's going well


1. I got old verified play store dev account. This is crucial because old accounts are more trusted and they don't require app/games to go through internal testing, which is a pain.
2. Little knowledge with coding and etc. Mostly I just use chat GPT for coding.
3. Advertising expert for few years now.
4. Small budgets to reskin apps/create my own ones and some budget for ads too)))
5. Verified admob account.

I already uploaded 1 game on play store and slowly building it up, since I am driving installs now. Idea here is to help play store algo recommend my games/apps.

Goal is to have at least $50-200 per day from this. Possible? hell yeah. Easy? heck no.

If you will have questions, I will gladly answer those as well.
Choose the application field: games, utilities, education, health,...
Analyze competitors: see what similar apps are doing, strengths/weaknesses.
Define target customers: age, interests, needs
 
any ideas to spin apps based in codecanyon templates?
Maybe renaming all res files and strings?
I mean in order to Google not detect a duplicated APP.
 
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