Is iOS is also very strict for any copyright like GP, it is possible to lets say make some simple wallpapers/ringtones with famous character or they'll ban it immieditially?Hi, right now around 12 apps. 10 iOS apps and 2 Android apps. Working on more apps tho. Got covid before, was really sick...knocked me out for 6 days and afterward still had symptoms for a month...couldn't focus at all, feeling sleepy all the time and so on. However, getting back to normal now.
Since most of these apps are on iOS and Apple are no c*nts like Google and won't suddenly terminate accounts, the revenue is around $70-120 per day. Always depends on the day. On weekend its more for example. So far I didn't place any ads, but will probably do it later.
So the money I earn every day, I basically will use it for app promotions of some bigger projects and also for other business models (I am interested in Amazon FBA for example).
yes, they are strict. but unlike Google they won't terminate your account, they will just forward the copyright infringement email to you and tell you to deal with it.Is iOS is also very strict for any copyright like GP, it is possible to lets say make some simple wallpapers/ringtones with famous character or they'll ban it immieditially?
Confirmed.yes, they are strict. but unlike Google they won't terminate your account, they will just forward the copyright infringement email to you and tell you to deal with it.
Join the program, you won't regret it.Update:
Uploaded a really nice app for both iOS and Android, with ads and IAP, in a high-competitive niche. Testing and analyzing the app now.
Three things I noticed today:
1. My iOS apps have more than 80k active users in total (and hundreds of users installing it daily). This is awesome, because: I can advertise my new iOS apps with them without paying anything.
2. Onesignal (Push Notifications) added one more way to send notifications: In-App notifications. This is quite cool, you can basically show your own ads (banner, native and interstitial), really nice. I didn't see this before, long time I didn't login to Onesignal.
And this one surprised me the most:
3. A Google employee sent me an email, said they noticed my app, that it looks cool, etc. and they want me to join the accelerator program and give me a call.
https://developers.google.com/community/accelerators
Should I answer it? If you can't beat them, join them?
Imagine being banned over and over again, got Google Play developer accounts terminated, Admob terminated, Adsense terminated, countless websites penalized, YouTube channels deleted, etc. and now they want to help me grow my business, FFS. Some people might say "well, you got a chance mate, take it" others would say: "look at this.....look at how they make fun of you ha..HAHAHA"
Great job @nakamura. I think you should try to join to this program.Update:
Uploaded a really nice app for both iOS and Android, with ads and IAP, in a high-competitive niche. Testing and analyzing the app now.
Three things I noticed today:
1. My iOS apps have more than 80k active users in total (and hundreds of users installing it daily). This is awesome, because: I can advertise my new iOS apps with them without paying anything.
2. Onesignal (Push Notifications) added one more way to send notifications: In-App notifications. This is quite cool, you can basically show your own ads (banner, native and interstitial), really nice. I didn't see this before, long time I didn't login to Onesignal.
And this one surprised me the most:
3. A Google employee sent me an email, said they noticed my app, that it looks cool, etc. and they want me to join the accelerator program and give me a call.
https://developers.google.com/community/accelerators
Should I answer it? If you can't beat them, join them?
Imagine being banned over and over again, got Google Play developer accounts terminated, Admob terminated, Adsense terminated, countless websites penalized, YouTube channels deleted, etc. and now they want to help me grow my business, FFS. Some people might say "well, you got a chance mate, take it" others would say: "look at this.....look at how they make fun of you ha..HAHAHA"
yes, asking for it...also giving the people proper "motivation" to give 5 stars and a review. One of my apps got like 10k ratings and even reached the top 5 in some categories in several countries before.Join the program, you won't regret it.
For ios, do you ask for ratings in your apps? You must do it, it is easy to implement and benefits are huge for you.
Good results, congrats!
Yes, I am doing this stuff alone. But thinking if I should teach and bring in some of my friends. That's one of my motivations.are you a one man team![]()
From my experience its a bad idea, you will have problems with employer-subordinate relationship, separate your work and personal life. But its great idea to teach your friends.Yes, I am doing this stuff alone. But thinking if I should teach and bring in some of my friends. That's one of my motivations.
Yeah, I know it can be a bad idea.From my experience its a bad idea, you will have problems with employer-subordinate relationship, separate your work and personal life. But its great idea to teach your friends.
What do you think, should I try do apps for iOS and Android on JavaScript React Native?
- I translated all those apps
- I added the following SDKs for analytics purposes and to, later on, measure app installs, etc.
Basically the more data you collect, the better.
- AppsFlyer (free)
- Facebook SDK
- Firebase
Whats the main goal after all?
Creating and ranking apps to generate passive income. The more, the better. Later on, invest the money into other projects.
Mate, I appreciate your input, but I have the feeling you are trying to advertise your BST with your signature in my journey thread. Pls don't take it personalA life changer!
Did you try Appmetrica? The most comprehensive app analitycs tool in have ever used.
Yep!
Mostly intuition, but also doing keyword research and so on. I have already done CPA, SEO, etc. for almost 10 years, so I got a lot of experience on what might work and whatnot. Usually, I don't overthink, I just do it. If it fails, I just move on. If I publish 10 games, maybe 8/10 might be a flop, but if 2 of them do well, it's worth it.Very interesting journey. One question if you allow me, how do you find app ideas? What tool do you use? Or just using your intuition? Thanks and good luck!