- Oct 11, 2016
- 1,213
- 353
So there's a huge hype about gaming crypto coins, so Axie is huge and I am a sleeping investor with only 10 teams as I do not really bother to go learn the game and keep up with all the meta as there's abit skills involved.
However there's more automated and simple games like bombcrypto where you can just just have to click a few buttons which takes 5mins every 2-3 hours and make $20 a day off a 30mins effort.
The gameplay is where u open lootboxes and get bombers, bombers will help u to clear the chest where u earn the tokens which is $. U just have to keep them active and replenish them every 2-3 hours.
Why the game is addictive?
1) it makes $
2) there's lootboxes which keep it entertaining(chance to get good items = addictive, remember games like maplestory where kids are maxing their parents' cc and adults spending 20-30k themselves)
3) its play to earn and pay to earn model
Of cuz there's some risks like the developers might be rugging... Developers are known and this game is relatively safe with over 300k addresses now and the tokenomics is quite sustainable as money recycles itself with new players coming in.
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Which leads me to my next point...
If simple games like bombcrypto is working, it can just be based off 1 skill and be made into a game...
I used to play runescape last time, it was a 2d game where there are various skills like fighting pvc pvp, mining, fishing, crafting and others.
Example of simple web based game: Mining Fantasy(MF)
1) open lootbox with pickaxe from common, uncommon, rare, ultra rare, super rare
2) few click automated mining at the rocks which takes 1hr to deplete and 2 hours to regen, when you mine something might have a chance to earn a MF token
3) use MF token to buy more lootbox to get better pickaxe
This is of cuz a very drastic simplification of the game and the owners just make a 3% on the cashout and any fees associated eg future marketplace or pvp comeptitions.
I am not an expert in this field, but i am thinking there's lots of profits to be made from this. I am actually interested in running a game like this. Happy to hear any experts insights!
However there's more automated and simple games like bombcrypto where you can just just have to click a few buttons which takes 5mins every 2-3 hours and make $20 a day off a 30mins effort.
The gameplay is where u open lootboxes and get bombers, bombers will help u to clear the chest where u earn the tokens which is $. U just have to keep them active and replenish them every 2-3 hours.
Why the game is addictive?
1) it makes $
2) there's lootboxes which keep it entertaining(chance to get good items = addictive, remember games like maplestory where kids are maxing their parents' cc and adults spending 20-30k themselves)
3) its play to earn and pay to earn model
Of cuz there's some risks like the developers might be rugging... Developers are known and this game is relatively safe with over 300k addresses now and the tokenomics is quite sustainable as money recycles itself with new players coming in.
---
Which leads me to my next point...
If simple games like bombcrypto is working, it can just be based off 1 skill and be made into a game...
I used to play runescape last time, it was a 2d game where there are various skills like fighting pvc pvp, mining, fishing, crafting and others.
Example of simple web based game: Mining Fantasy(MF)
1) open lootbox with pickaxe from common, uncommon, rare, ultra rare, super rare
2) few click automated mining at the rocks which takes 1hr to deplete and 2 hours to regen, when you mine something might have a chance to earn a MF token
3) use MF token to buy more lootbox to get better pickaxe
This is of cuz a very drastic simplification of the game and the owners just make a 3% on the cashout and any fees associated eg future marketplace or pvp comeptitions.
I am not an expert in this field, but i am thinking there's lots of profits to be made from this. I am actually interested in running a game like this. Happy to hear any experts insights!