Archie the Unicorn
Junior Member
- Feb 6, 2021
- 111
- 48
Hey everybody!
This is my journey about a mobile game that I've made for iOS and Android.
It took a lot of time, effort and money to make it, yet...
it turned out that making the game was the easy part.
Now that I have everything ready, I need to promote the game,
get actual people to play with it... which is the hard part.
The game is a party/drinking game.
Unfortunately I can't share the name of the app or the URL here because of the admins/rules of BHW.
They would consider my topic as selling outside the marketplace and that's not allowed.
So I will not tell you which one is my app... even if it's the best party game ever.
My goal:
Within a year, I would like to get a million users (free or paying user doesn't matter)
or even better, a million dollars with the app.
Monetization plan:
The game is freemium, with premium subscription mode. Half of it is free, you have to pay for the other half (unless you invite your friends because then you can unlock the other half for free as well on Android. On iOS Apple doesn't allow giving users free stuff, so... this feature is missing from iOS.) There are no advertisements in the game and I am not planning to put any. In long term when I have enough users, I might accept branding deals, but there won't be any ads interrupting the gameplay ever.
Target audience:
English speaking young people (US,UK,AU,CA, etc.) who like to have fun, throw house parties with friends, drink, play card games, board games. These people sound like memes, dark humor, sarcasm, etc. If if I want to be even more specific, I know exactly who are my target, those people who bought or funded games like: Cards Against Humanity, Exploding Kittens, Joking Hazard, What Do You Meme, etc.
My current problem:
I have no frinkin idea how to reach out those people without spending a fortune on marketing, and since I don't have a fortune to spend, I am looking for, and trying different methods to raise awareness of the app among the target audience. If anyone has any suggestion, experience, hint/tips, I am more than happy to hear those!
What will be this journey about:
1. Sharing my experience on different platforms, with different marketing methods.
2. Sharing info about my progress, number of installs, income, etc. (if there will be any)
3. Who knows... what will life bring :-D
This is my journey about a mobile game that I've made for iOS and Android.
It took a lot of time, effort and money to make it, yet...
it turned out that making the game was the easy part.
Now that I have everything ready, I need to promote the game,
get actual people to play with it... which is the hard part.
The game is a party/drinking game.
Unfortunately I can't share the name of the app or the URL here because of the admins/rules of BHW.
They would consider my topic as selling outside the marketplace and that's not allowed.
So I will not tell you which one is my app... even if it's the best party game ever.
My goal:
Within a year, I would like to get a million users (free or paying user doesn't matter)
or even better, a million dollars with the app.
Monetization plan:
The game is freemium, with premium subscription mode. Half of it is free, you have to pay for the other half (unless you invite your friends because then you can unlock the other half for free as well on Android. On iOS Apple doesn't allow giving users free stuff, so... this feature is missing from iOS.) There are no advertisements in the game and I am not planning to put any. In long term when I have enough users, I might accept branding deals, but there won't be any ads interrupting the gameplay ever.
Target audience:
English speaking young people (US,UK,AU,CA, etc.) who like to have fun, throw house parties with friends, drink, play card games, board games. These people sound like memes, dark humor, sarcasm, etc. If if I want to be even more specific, I know exactly who are my target, those people who bought or funded games like: Cards Against Humanity, Exploding Kittens, Joking Hazard, What Do You Meme, etc.
My current problem:
I have no frinkin idea how to reach out those people without spending a fortune on marketing, and since I don't have a fortune to spend, I am looking for, and trying different methods to raise awareness of the app among the target audience. If anyone has any suggestion, experience, hint/tips, I am more than happy to hear those!
What will be this journey about:
1. Sharing my experience on different platforms, with different marketing methods.
2. Sharing info about my progress, number of installs, income, etc. (if there will be any)
3. Who knows... what will life bring :-D
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