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They might licence my game I said might BUT..

Discussion in 'BlackHat Lounge' started by consciousnesscreates, Aug 28, 2010.

  1. consciousnesscreates

    consciousnesscreates Power Member

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    I have one of the top three video game publishers possibly want to licence my game to make it video game for mobiles and console.

    Thing is they are bit dodgy for cloning other stuff etc.
    He wants to see the game from somewhere and artwork.

    I asked for NDA signed before releasing details.
    I mentioned its good party game and could be BIG on Facebook (I know it will)

    BUT since then no reply however its only been a day and half since I sent the NDA request and asking what I could receive however the guy was pretty quick replying when I started mentioning possibilities.

    Should I reveal full details or not?

    Thing is if I did it myself I could make a lot more with Facebook.
    Course I have no money and near starving to get anything developed.

    Another dilemma is I have no idea what to accept for licensing it unless there is a standard tarrif.

    I really hate dilemmas
     
    Last edited: Aug 28, 2010
  2. blackmamba456

    blackmamba456 Junior Member

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    If you think they're dodgy about copying peoples work don't let them ripoff your hard work, keep it to yourself, don't trust them one bit, not worth it. If it's good enough to attract the attention of one top video game publisher, surely it would be good enough for another game publisher, one that you can trust.
     
  3. consciousnesscreates

    consciousnesscreates Power Member

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    But BIG publishers come along once i a blue Moon and I am more than desperate for money plus they might NOT do a ripper.
    As I said a crystal ball would work wonders


    :333:
     
  4. Jared255

    Jared255 Jr. Executive VIP Jr. VIP Premium Member

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    call them
     
  5. hateandbreak

    hateandbreak Supreme Member

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    You'll get your idea stolen if your not careful dude they could care less...
     
  6. imlol

    imlol Regular Member

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    Isnt it Saturday? Who works on Saturday! :p

    edit:meaning thats why you might be waiting for a reply
     
  7. Imhotep

    Imhotep Regular Member

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    A hungry man makes foolish decisions just to get fed. Remember that. That being said, if I were you I would try to look for a JV here or somewhere else with someone who has money and can market it, and make THEM sign an NDA. Never do business without legal help! I hope my post has been helpful to you, and hope your game hits big!

    Is it 3d or one of those text based things? I work with 3d and game engines and know the business a bit, sadly though I don't have investment money or I would help you further.
     
  8. bizilux

    bizilux Senior Member

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    ye dude its weekend

    but be careful ... they can, and will steal it if ur not careful

    even with that NDA signed ... they will just go to court and run it till you go bankrupt, which wont take long

    so good luck :)
     
  9. Chronos

    Chronos Junior Member

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    So, wait. You sent the NDA AFTER you pitched your idea?
     
  10. consciousnesscreates

    consciousnesscreates Power Member

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    Yeah

    I think I am being careful so far. THanks.
    I had others say send details the video game biz is more notorious than Blakhat LOL
    But its not funny when its the only thing you got for your pension if you see what Imean with people trying to rip you off.


    But to be honest I need to launch a really good game and have real proper developer studio make it which of course costs money again.

    I emailed Disney mobile see if they might be interested.
    But they are ot as BIG as this other co.
    Fuck it LOL
     
    Last edited: Aug 28, 2010
  11. NX_NULL

    NX_NULL Regular Member Premium Member

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    how they were interested in your game, i mean where did they find you?
     
  12. consciousnesscreates

    consciousnesscreates Power Member

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    I contacted THEM
     
  13. Sprouts

    Sprouts Regular Member

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    I saw in another thread that you were struggling to eat or something so congratulations for actually getting somewhere.

    As for the game I'm not too sure. I have a really good game idea too and its gonna cost me 60k to develop. I'm not revealing it to any companies as they'll just copy it. Even though it'll be a struggle to scrape up 60k in investors i think it could be a big hit without any advertising.

    If you don't, and wont for a while, have the money to invest then I would suggest you offer the idea to them unless you truly believe it will be a big hit.
    Chances are if you get this game developed Zynga will just copy it anyway. They copy anything:

    Farm Town - Farmville
    Resturant City - Cafe World
    Treasure Madness - Treasure Isle
    Fish World - Fishville
    I heard theyre also copying social city with a game called cityville. That could be a rumour but who knows.

    These games don't take them too long to develop either. Farmville took only 5 weeks to develop as they have teams of people. A decent game development company will take 3-6 months to create if not more.
     
  14. consciousnesscreates

    consciousnesscreates Power Member

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    Good luck with that!

    Companies and studios hardly ever reply to emails about game making service.
    Take it from me>


    IF Zynga do copy and its this big company I think they will have court case.

    THey already got one with Mafia Wars and Digital Chocolate.
    My game is pretty hard to do alternate version anyway with mechanics luckily.

     
    Last edited: Aug 29, 2010
  15. minute80

    minute80 Regular Member

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    Guys, you probably won't believe me, but idea without execution is worth zlitch, zero, nada, etc...I have been involved in sw development for quite some time, and usually if someone steals my idea, I don't care at all.Why? Because, my development in structured in such a way that it is hard for concurents to surpass me in terms of adding features and fixing bugs. Of course, someone could come and beat me in a second, but that can always happen.
    The main issue with NDA is that in order to enforce it, you need to have a large amount of money to survive all the lawsuite period, which you usually don't have. Therefore, it is much better protection to invest into something that cannot be copied without viewing the source code, like special reward system, random quest generator and similar.
    You have to be aware that even though you can protect your game in pre-launch state, there is a very high chance that your game will be copied in first days of it launch, if its worth any money: that is what Zynga does all the time: they just wait for others to launch games, copy them and spend crapload of money on ads.
    Besides, in game development business, it is always expected from developer to be able to show his game to interested parties, and not a one big publisher will sign NDA for it.

    So, I recommend you to record a video demo of the game, show few seconds of play and send it to that guy. If he doesn't respond after that, move on.
     
  16. consciousnesscreates

    consciousnesscreates Power Member

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    I have a board game
    This has been in shops over a decade ago.

    I did not make money as I just broke even I was really young then.
    IT was quite a feat to get a game in shops those days.
    Then the video game industry came along and destroyed the board game industry but NOW with social games etc its helping.

    -
    This game I have needs to be converted to all mobile formats Iphone, Android etc.

    Then console
    Then Facebook etc.

    I am not a coder I am not a graphics artist I need to licence or hire people to do one or the other.

    I just asked someone about Android start small maybe I can get a loan then go from profits to Iphone etc etc.
    Unless I get really desperate with this big publisher.

    Thanks for your input much appreciated.

    Im just wondering how tax comes into this if you actually have to register and set up a business or just pay from sales on Itunes Android etc?





     
  17. minute80

    minute80 Regular Member

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    Well since this board game of yours is already launched, it is easier for you to prove the existance of prior work and therefore you have an upper hand in possible court cases. Still, you would need to check with a lawyer what further steps are necessary to protect your IP even further.

    There is no need for you to set up a business, but LLC would be much appriciated, since it protects your personal belongings from potential lawsuite and that is a real threat if you do venture project like that. You also benefit from deducting certain costs from income, and since you do game development all kinds of stuff can be declared as business expense, such as mobile phones, computer accessories, tvs (you plan on doing console development) etc.

    In other case, you just declare income from Android or iTunes market and pay taxes on top of that. I am not sure what can you deduct from that income, but it will cost you more than setting up a separate business entity.

    For a console platform, I would recommend that you look into Xbox, since I have heard that Microsoft is quite open and friendly with bringing games to it: however, they are pretty strict about standards, and time spent on adapting to them could cost you a lot of money.

    iPhone development is sort of wheel of luck process, if you manage to sell bunch of copies fast you might get featured in weekly leaderboard which will then boost your sales even more and eventually place you on top 100 that will bring you a substantial amount of money. Other than that it is pretty hard market to crack.

    Actually, choice of your platform depends upon wheter or not you can manage to create good enough AI for solo play: if not, then by all means concentrate on Facebook. If yes, you can even try to launch game on PC first, since it is still the most successful platform in terms of overall profits for independantly developed games (not to mention easiest to develop for).

    However, as you mentioned that social game concept could help your board game, I guess that you are counting on multiplayer component: in this case, spend some time to think about monetization strategies, as it is a major obstacle in profiting from Facebook or Flash games.

    Feel free to ask here or pm me if you think I could help you further.

     
  18. The Scarlet Pimp

    The Scarlet Pimp Jr. VIP Jr. VIP Premium Member

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  19. consciousnesscreates

    consciousnesscreates Power Member

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    Thats very good to post link
    I do have a trademark for the game for UK for next thirty years.
    I TRADEMARKED IT IN THE 80S

    Not telling name sorry.
     
  20. consciousnesscreates

    consciousnesscreates Power Member

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    MINUTE80
    RE:
    Your last post:

    Apparently being accepted into XBox live is like a golden ticket and winning the lottery I have been reading.

    Also the Faacebook monetization thing you say its hard to monetize but seems quite easy with Paypal and socialmedia etc.

    I already worked out the monetiztion of it although its very simple. Nothing as complex as Farmville.

    Tell me if I am wrong?

    I was really hoping on Facebook with it as its possible to make quite a lot I think daily.

    However with quotes like $12,000 to $200,000 to develop thats obviously a dream right now.
    Plus Ionly found two companies that replied to my questions on custom Facebook game.
     
    Last edited: Aug 30, 2010