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Tessellation on DX11 WOW!

Discussion in 'BlackHat Lounge' started by graphicnut, Oct 24, 2009.

  1. graphicnut

    graphicnut Supreme Member

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  2. ForeverNever

    ForeverNever Power Member

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    What exactly are we looking at? Sorry
     
  3. ThisDream

    ThisDream Regular Member

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    We are looking at evolution...
     
  4. Benditer

    Benditer Junior Member

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    Looks awesome. But it wud be a while before we begin to see games that utilize DX11 and by that time ATI 5870 wud become an old news. :p

    Does DX11 offer any real advantage in day to day uses (not gaming)?
     
  5. graphicnut

    graphicnut Supreme Member

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    not really, devlopment and gaming. Not sure but i think Dirt2 utilises dx11 and the tessellation bro, they are pushing hard because dx10 was a flop!
     
  6. graphicnut

    graphicnut Supreme Member

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    [​IMG] NO TESS
    [​IMG] TESS ON
     
  7. justone

    justone Elite Member

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    No wonder it was a flop.
    Vista is crap and they restricted DX10 to vista to force people buy their crap.
    It backfired two times ;)


    Where is the difference of tessellation and bump mapping ?
     
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  8. graphicnut

    graphicnut Supreme Member

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    Exactly, but with Win7 !
     
  9. justone

    justone Elite Member

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    The problem with Win7 is that it has to run a VM to "play" XP programs.
    Means a huge memory waste (400+mb ?).

    It still only supports 3.5gig memory on 32 bit -> you need 64bit Win 7
    And that probably is not the most compatible one you get use
     
  10. graphicnut

    graphicnut Supreme Member

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    mmmmmmm is that what you've found? I've found most progs are working on 64bit :/ Actualy alot more than i imagined, not one iv'e come across yet is not compatible.