hey all, have sort of a broad strokes question for any mobile marketing experts. So I have been tooling around with marketing my app for a while I have started to kinda-sorta figure out what works and doesn't work, but still have a long way to go. For hire meme/humor IG pages - blown, those sketchy media companies that claim they can "get your app trending/get you X amount of downloads - total horse shit. I had one totally shit the bed then basically tell me how the reason they tanked was all MY fault. They coulda shared this insight BEFORE they took my money and ran a terrible campaign. Tho I question how much content really matters with those 'Juju On the Beat' and 'Mannequin Challenge' games at the top of the charts. The juries still out on Twitter, I have had some pretty good results on their but then today it sort of took a dump. Having actual IG famous ppl make 'call to action' type posts seems to work pretty well. Still need to check out Snapchat and musical.ly, tho I have heard those work well. But, all in all, my experiment has resulted in me spending $5k with out making any sort of real impact in the app store. So is there something I am missing out on? I recently discovered the concept of burst campaign, seems like a viable opening option to make a splash. I am more of an Ad rev monetization specialist and developer, consistently getting $6-$16 Ecpm, even on smaller projects. My friend and I are working on a game and we want to use a pretty big budget to market, but want to effectively market. So if there is anyone that can show me how to effectively market an app to make a splash, please shoot me a PM. And I'm talking about doing whatever it takes: Black hat, white hat, green hat, orange hat, whatever color hat it needs to be. I want to learn, and you will be compensated for your time and knowledge. It's been a tough g so far in the marketing side of things, and I could really use some help.