ObjectiveC
Newbie
- Sep 15, 2014
- 26
- 7
Hey everyone. I know there are a lot of ios/android developers/reskinners and a lot of people who can provide download/review services on this forum. It's no secret that this is a huge market, and we all want a piece. I have released 5 different games to date across both platforms and even 2 of them on the Amazon App Store. My last game I actually didn't develop. I bought a source code like many of you are familiar with. I spent some money on Facebook ads and received decent results, but none of my games have taken off.
My newest game is an arcade game. It's addicting, repetitive, it's a fresh concept built from the ground up, and It has the potential to be competitive among young people. Middle and High Schoolers fueled the fire for games like Flappy Bird. Young people are the people playing these games (I'm in college). The social media viral effect is what made the game take off.
Basically what I'm saying is, I know that paying for Facebook ads, admob, etc. is a great way to advertise for developers that have a big budget. Clash of Clans can afford to spend 100's of thousands of dollars each to day to advertise, simply because they're bringing in like a million a day. People like us CAN'T. I can't lol.
I come to you, BHW. The heroes of IM. What would be the best way to make the game go viral? I know the first week is a big week (my app is not released yet, I am holding out until I completely understand what I am doing marketing wise before releasing this one). If I could get a lot of downloads in the first few days, it could go up on the charts. Who out here could help? I've checked different marketplace threads but I am just searching for all my options. If you provide downloads, ASO, or simply ways to get the word about, e.g. tweet it out, promote it etc, please contact me here or on Skype. Thanks for the reads.
My newest game is an arcade game. It's addicting, repetitive, it's a fresh concept built from the ground up, and It has the potential to be competitive among young people. Middle and High Schoolers fueled the fire for games like Flappy Bird. Young people are the people playing these games (I'm in college). The social media viral effect is what made the game take off.
Basically what I'm saying is, I know that paying for Facebook ads, admob, etc. is a great way to advertise for developers that have a big budget. Clash of Clans can afford to spend 100's of thousands of dollars each to day to advertise, simply because they're bringing in like a million a day. People like us CAN'T. I can't lol.
I come to you, BHW. The heroes of IM. What would be the best way to make the game go viral? I know the first week is a big week (my app is not released yet, I am holding out until I completely understand what I am doing marketing wise before releasing this one). If I could get a lot of downloads in the first few days, it could go up on the charts. Who out here could help? I've checked different marketplace threads but I am just searching for all my options. If you provide downloads, ASO, or simply ways to get the word about, e.g. tweet it out, promote it etc, please contact me here or on Skype. Thanks for the reads.