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How 'Perfection' Destroyed a Multi-Million Dollar Company

Discussion in 'BlackHat Lounge' started by The Scarlet Pimp, Dec 22, 2009.

  1. The Scarlet Pimp

    The Scarlet Pimp Jr. VIP Jr. VIP Premium Member

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    This is kinda interesting, it explains what happened to Duke Nukem and why it failed. What got me was how one man's obsession with 'perfection' finally led him to total financial ruin.

    I've been down that road (not wanting to advertise a web site *until* it's 'perfect', which it never will be...) and I think this is a lesson for those who want to wait until they have (or they know) everything absolutely, 100% 'perfect' *before* they do anything or take action.

    The lesson here (at least to me) is: TAKE ACTION NOW, AND FINE TUNE LATER!!!! DON'T WAIT FOR THE 'PERFECT' TIME TO ACT!!!

    ( Which has already been said here, many times before... :D )

    This shows what happens to those who wait for the 'perfect' moment. This was a huge company, but it was destroyed by one man's foolishness.

    The new year is right around the corner kids, so start it by taking action now!

    Learn To Let Go: How Success Killed Duke Nukem:
    http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1
     
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  2. IcedCube

    IcedCube Junior Member

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    Unfortunately, the "fine-tuning later" wasn't possible for Duke Nukem.
     
  3. ryce889

    ryce889 Regular Member

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    always wondered what happened to that game... good times
     
  4. riekal

    riekal Junior Member

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    Indeed you're right. I guess for him there wasn't much more he could do, he wanted everything to be PERFECT! Sad sad
     
  5. The Scarlet Pimp

    The Scarlet Pimp Jr. VIP Jr. VIP Premium Member

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    And releasing a 'perfect' game was? Broussard should have brought the game out, and then brought out more games with updated features *later*.

    Instead he wanted to put everything into one ultimate game.
    Dream on, Georgie...:(
     
  6. CMS2009

    CMS2009 BANNED BANNED Premium Member

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    a good read that!
     
  7. noph34r

    noph34r Regular Member

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    Duke Nukem fail story is not for perfection attitude but for the opposite.

    1) Lack of project management;
    2) Lack of time management;
    3) Wrong people at the wrong place;
    4) Lack of design pattern;

    If only they had studied better their plans and their huge tools.

    The software business (game development in first place) is a sweet but hard business, and fails happen every day.

    The worst error is to take action so fast that you don't even know basics of languages and tools.
     
  8. Peter Shaw

    Peter Shaw BANNED BANNED

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    Wow i just read all of that, an amazing read.
    I can't believe he would go to so much perfection and ruin the whole Duke Nukem.

    A great tip - You should act while you can and never try perfect anything until you've started it out properly :)
     
  9. tony-raymondo

    tony-raymondo Junior Member

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    wow

    its so sad... :(

    "...George Broussard had been staring at the game for so long, he'd lost perspective."

    "On May 6 2009, George announced that they were disbanding all development at 3D Realms."

    "Broussard took one last photo and then bid his creative staff good-bye."

    "You can't tell from the picture, but he had gotten choked up when he made the announcement."


    [​IMG]

    too bad

    looks like they were pretty close to a beautiful game

    [​IMG]
     
    Last edited: Dec 23, 2009
  10. Longover

    Longover Power Member

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    That is so crazy. It makes a lot of sense though. The guy sort of got lucky with his first game and wasn't a leader of sorts. He should have hired someone else to make the calls for his game and he should have watched everything from the backseat. It's sad that this game isn't going to come out and I hope that guy gets back on track.
     
  11. SpellZ

    SpellZ Regular Member

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    @PIMP

    This is the advice I needed! I have designed this site, and THIS CLOSE || to pay the coder to code it for me so I can launch it, but the funny part is... I don't know if its perfect or not, each day I look at it, and each day I try to find whats wrong with it. This already happened for the past 3+ weeks. Unbelivable.

    Thanks a lot dude, this meant a lot to me.
     
  12. pyronaut

    pyronaut Executive VIP

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    Feature creep is terrible. But it should be mostly negated with the wonderous interwebs. I mean even PS3 can download patches from the net now, so you can release something even with minimal testing. And fix tiny bugs later.

    These guys were once my idols. When you think about it, the best programmers are the ones who worked on wolfenstein, doom, duke nukem etc. Because they fitted a game onto a tiny tiny diskette. A game that packed soooo much re-usable code and graphics fitted into such a tiny package. Nowadays you get a shit game with crap gameplay, and you get given 2 DVD's for your trouble.
     
  13. Crooker

    Crooker Newbie

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    There is an old saying in this industry.
    Release early and release hard.
     
  14. EarlGrey

    EarlGrey Newbie

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    You cant stay in development forever and have to pick a point to ship.
    But sometimes when you do ship a little early you open the floodgates to every whiny little bitch on the internets.
     
  15. The Scarlet Pimp

    The Scarlet Pimp Jr. VIP Jr. VIP Premium Member

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    If Broussard released that game today, it would still make a bundle. Instead all he has now is a multi-million dollar lawsuit for NOT bringing the game out at all.

    By the time this is over he will have lost the fortune he made on the first game.

    "One day, Broussard came in and said, ‘We could go another five years without shipping a game.'" because 3D Realms still had so much money in the bank, an employee told me. "He seemed really happy about that. The other people just groaned."

    Talk about the writing on the wall!
     
  16. rocsk79

    rocsk79 BANNED BANNED

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    damn good reading. a little scary but a deffinate eye opener. "perfection" in the purest sense does not exist. This is coming from a recovering perfectionist who ruined a few projects in his time trying to "perfect" them....:smashfrea
     
  17. searchguru

    searchguru Newbie

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    amazing read and certainly an eye opener . .keep it handy as a reminder for every time I have the NEED to twik and twik and twik something before I go live - puts things into perspective 'cause sometimes you don't realize just how much you do it - thanks
     
  18. tacopalypse

    tacopalypse Executive VIP Jr. VIP Premium Member

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    on the other hand, Blizzard delayed the release of Diablo II for several years because they wanted to make it perfect, and that worked out quite well for them
     
  19. The Scarlet Pimp

    The Scarlet Pimp Jr. VIP Jr. VIP Premium Member

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    Blizzard didn't sit around ten years playing video games with the intent to rip off their fx.

    You can tell Broussard what you think of his idiocy here: http://twitter.com/georgeb3dr