Horrifying Zynga Employee Experience

Discussion in 'BlackHat Lounge' started by Tensegrity, Aug 10, 2012.

  1. Tensegrity

    Tensegrity Elite Member

    Apr 22, 2009
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    "I worked for Zynga for a year when my startup was acquired. Within a few months, we were putting in brisk 10 hour days as we started our new project. Six months in a launch date was handed down from above and we shifted to 11 hour days six days a week.

    People willing to play the politics game were given ?rockstar? status, quarterly bonuses and promotions. Project direction and goals shifted daily, innovation of any kind was difficult ? we were constantly forced to hew our game closer to the Farmville/Cityville playbook. Six weeks before shipping the studio was flown out to San Francisco to launch our game ? 12 hour days seven days a week, free of the distraction of friends, wives and girlfriends. I watched alcoholism and substance abuse skyrocket, relationships crumble (including my own), people slept on office couches, two developers got divorced, one nervous breakdown. They attempted to smooth this over with more stock, free food and t-shirts. Free food doesn?t do you much good when you?ve lost fifteen pounds from not eating."

  2. utuxia

    utuxia BANNED BANNED

    Feb 14, 2011
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    I work at a company that has similar tendencies, although not all that bad. We did have some 12 hour days though for a big release.