macaveli92
Junior Member
- May 20, 2012
- 142
- 34
So my friend posts a programming question in relation to his hobby, map making using gtk radient. Well it related to C++ and math... I think. I literally have no idea, but I told him to write out the question so I could ask my secret super best friend club BHW. If you have any insight into the answer, or want to try solve this rubck's cube throw a comment below please!
Well. I was working on hybriding features from radiant 1.5 and 1.4 to create a super version. Apparently when I was trying to implement mousedrag I broke the math for curve.h and it isn't properly calculating beziers. I'm curious on how one properly constructs the bernsteinpolynomial templates for generating these mathematically generated curves so that in the future the same mistake won't be made. I mean, I fully comprehend Bernstein Polynomials in general, Casteljau's algorithm et al. It's just I have this alarming talent for producing broken coding these days.