Hello guys, I'm currently developing hyper casual game and plan to release it in a following few months due to thing that I'm working alone and finishing up college. It's going to be a simple endless runner with admob and maybe some IAP, ad rewards, etc.
I've been reading a lot on the internet about ASO and I've found a lot of same stuff regarding this topic (pitcure, screenshots, gameplay video, keywords).
My question would be could you point me to the more in depth topics (here on anywhere on the internet) about keyword ASO as I think that would be the key for the game to be seen? (I may be wrong). What about facebook/instagram ads with limited budget? Any topics/guides/guidelines you could recommend for that? (my budget would be somewhere in between 300€-500€)
Also what do you think from your point of view does tha app/game really needs to stand out from many similar hyper casual games or the key for downloads/ad revenue/popularity is having a decent marketing strategy?
I'm really interested in any kind of opinion/tip about promoting your new app/game because I am pretty new to this side of the story.
My ultimate goal would be to make/reskin a few casual games and have a steady income from maintaining them. Or maybe flipping them after a few months and move to another, bigger projects.
It's a mess, I know, but I'm trying to give you the bigger picture
I've been reading a lot on the internet about ASO and I've found a lot of same stuff regarding this topic (pitcure, screenshots, gameplay video, keywords).
My question would be could you point me to the more in depth topics (here on anywhere on the internet) about keyword ASO as I think that would be the key for the game to be seen? (I may be wrong). What about facebook/instagram ads with limited budget? Any topics/guides/guidelines you could recommend for that? (my budget would be somewhere in between 300€-500€)
Also what do you think from your point of view does tha app/game really needs to stand out from many similar hyper casual games or the key for downloads/ad revenue/popularity is having a decent marketing strategy?
I'm really interested in any kind of opinion/tip about promoting your new app/game because I am pretty new to this side of the story.
My ultimate goal would be to make/reskin a few casual games and have a steady income from maintaining them. Or maybe flipping them after a few months and move to another, bigger projects.
It's a mess, I know, but I'm trying to give you the bigger picture