I'm not a dev myself (well I dabbled in a few game engines, and I can do mid-level web coding) but I worked at a game dev studio for 8 years in production management and marketing.
Some of the games made in the studio were for clients, some were the studio's IP. The studio absolutely pays for...
Having worked in a game studio - my advice would be to get what you already have stable. Don't think about any new features / bells and whistles - just get it so that it doesn't crash.
Decide on a 'BundleID' - this is usually com.[developername].[game_name] - the 'game_name' bit (might!!)...
Every time I see this thread pop up on the home page I hope it's because of a recent post by you. I get excited!
Thank you for taking the time to explore your thinking and update us on your progress. :)
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