I learned waitlist pages are meaningless. They're free, so people will sign up, but it's not proof people will use/buy your product. Instead, I just launch the actual product and see if people actually pay. That's the best test.I'm curious about something from other indie developers.
Was there a piece of player feedback you initially disagreed with, but later realized was actually important?
What did you change because of it?
Are you developing a gambling app? Most people use gambling websites, so u can't contribute ideas here.I'm curious about something from other indie developers.
Was there a piece of player feedback you initially disagreed with, but later realized was actually important?
What did you change because of it?
Yes, sometimes external criticism may highlight an aspect of friction which u have stopped noticing simply becuz you have been working on the same product for many months. In my opinion, it is always the repetitive criticism by different testers that countI'm curious about something from other indie developers.
Was there a piece of player feedback you initially disagreed with, but later realized was actually important?
What did you change because of it?