GIDEON6155
Newbie
- Apr 30, 2024
- 38
- 13
Congratulations Nakamura ,100 pages the group is such a vibe and helpful
Great breakdown! What programming languages are needed to learn in order to make an Android app?oh man i dont even know how many downloads in total but must be around a million or more.
the second question is hard to answer because the ad revenue not only depends on how many daily users you get, but:
- where the traffic comes from (US has the highest ecpm, countries like bangladesh, nigeria, etc. the lowest)
- what ad placement you use (rewarded video ads have the highest ecpm, banner ads very low)
- the niche you are in (pharma, casino, gambling, finance, etc. are high payout)
so you could have 300 daily users from the US watching rewarded ads and earn $100 and you could have 30000 daily users from bangladesh seeing banner ads earn $50
not sure how these informations help you because its all depending on so so many different factors.like how many users you have daily ? and its around 1 million installs total on all apps ?
also what is your niche its high cpm on ads or normal one ?
working on it. i wanna add more images. also need to write the sales thread, etc.Congrats on 100 pages of replies!
Hows the Ebook coming along?![]()
thank you, it has been a crazy journey and i keep workingCongratulations Nakamura ,100 pages the group is such a vibe and helpful
depends. i would say you dont need to learn any of it. just use AI. dont waste your time learning this stuff. learn marketing insteadGreat breakdown! What programming languages are needed to learn in order to make an Android app?
When comparing LTV of monthly vs weekly subs was the monthly 4x the weekly price or was it much cheaper?yeah, i tested out weekly, monthly and yearly and weekly and yearly performed the best. only a few users would purchase monthly. so i removed it. also, the more choice you offer, the higher is the bounce rate. dont wanna confuse them or give them decision fatigue.
because you earn more money through weekly subscriptions. it works best for mobile apps.
conversion rate for a 7.99 USD weekly subscription is higher than for a 24.99 USD monthly subscription. Many of the users do impulse buys and for them 7.99 USD is nothing and no commitment, especially when it says 7.99 USD.
then mostly importantly, so many users forget to cancel it. as i mentioned: some users spent $300 on weekly subscriptions within a year. this is really common.
all of this is just based on my testing and data. of course i have tried out monthly subs before. i compared the ltv (lifetime value) of the users and weekly subscriptions had the highest ltv. its the absolute money maker.
I would also recommend yearly subs over a lifetime purchase because you have the chance of renewal after one year.
Its not only about the LTV. Its also about the conversion rate and the conversion rate for the monthly subscription was way lower from my experience. I offer weekly, monthly and yearly and the clear winner are weekly and yearly. So I removed monthly. Seems like monthly works well for SaaS but for mobile apps not that much. For SaaS / B2B I also prefer monthly.When comparing LTV of monthly vs weekly subs was the monthly 4x the weekly price or was it much cheaper?
How stable are the weekly subscriptions from your experience?
I have a SaaS business with weekly and monthly payment options and the weekly payments fail quite often with "insufficient funds" or something like that and therefore I prefer monthly payments because 1 monthly = 4 weekly.
From the weekly cancellation reasons, what percentage do you see as user canceled and what percentage is payment errors?
i only know the way to the topCould you show me a few ways?
From what I understand it costs you money when your users use the app. Are you not loosing a lot of profit from yearly sales because the user could use the app for a whole year?Its not only about the LTV. Its also about the conversion rate and the conversion rate for the monthly subscription was way lower from my experience. I offer weekly, monthly and yearly and the clear winner are weekly and yearly. So I removed monthly. Seems like monthly works well for SaaS but for mobile apps not that much. For SaaS / B2B I also prefer monthly.
The churn rate of weekly subscriptions heavily depend on the niche. If you have a short term usage app or an app where users just wanna try it once or for a short term project, the churn rate is super high. Thats why I usually have a weekly subscription price like $9.99 and then a much lower yearly price like $39.99 so the user thinks its a way better deal to go with the yearly subscription. so the short term user buys the $39.99 package and basically makes me more money than if he would buy $9.99 weekly and immediately cancel. I have a lot of yearly sub users that use the app for 3 days and then never login again.
There is definitely a percentage of users with payment errors, but usually Apple retries after a few ays and then it takes the money.
yes, but they dont. 90% of the users just use it for a few days, then stop it.From what I understand it costs you money when your users use the app. Are you not loosing a lot of profit from yearly sales because the user could use the app for a whole year?
During our review, we found that your app violates the Sexual Content and Profanity and AI-Generated Content policies. Apps that generate content using AI must comply with existing Google Play Developer policies, including by prohibiting and preventing the generation of Restricted Content. For example, Your app contains depictions, animations or illustrations of sex acts, or sexual nudity, or sexually suggestive poses in which the subject is nude, blurred or minimally clothed, and/or where the clothing would not be acceptable in an appropriate public context.
Its quite simple. If you target older folks in need of your app, they will spend money. This goes with everything, not only apps. If you target younger people and have a useless app (like drinking games) you wont make money. Its just common sense. THere are a few niches with a lot of money in it: finance, health (also mental health), etc.Hello buddy, this really an insightful and I have been watching it for about a year now. It's something I would like to do probably but how do you validate your customers buying potential?
I've run some searches on my niches to see my competitors apps and I realized that half of them are free with minimal ads and the other portion just does one time which I don't think it's wise idea, but they do it anyways.
Do you think these niches are worth pursuing judging on their metrics or my app design could change my customer/user purchasing behavior?
What's your ARR right now? And how many apps have you launched so far?
Niche is bit close to these. One of my ideas is a simple app, closely related to something like a to-do app but not exactly. Obviously, average user retention would be lower but I attend to make it super modern. Don't know if ads would work effectively because users would only use it once in a while so I'm thinking implementing a credit system where in-app actions demands credits which are obtained from watching rewarded video ads.Its quite simple. If you target older folks in need of your app, they will spend money. This goes with everything, not only apps. If you target younger people and have a useless app (like drinking games) you wont make money. Its just common sense. THere are a few niches with a lot of money in it: finance, health (also mental health), etc.
It really depends on your approach and who you make the app for. Also depends on the marketing approach.Niche is bit close to these. One of my ideas is a simple app, closely related to something like a to-do app but not exactly. Obviously, average user retention would be lower but I attend to make it super modern. Don't know if ads would work effectively because users would only use it once in a while so I'm thinking implementing a credit system where in-app actions demands credits which are obtained from watching rewarded video ads.
I would also like to clarify if free tiers of the regular AI models available are enough to assist in the app development phase or some paid versions would be better?
I can handle the marketing, and I have the ideas. But I need help putting it out there on the app stores