How much can I sell a new app that is generating 0 income?

Vapour

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I built this IOS app newly and it was recently approved. It has received lots of installs but no earnings yet. How much can I sell this app that is generating 0 earnings just in few days it was approved?
I will like so see comments.
 
> Lot's of installs

> no earnings

There has to be some conversion from one to another bro
So I can't sell like an app vendor? Just build and sell and the cycle continues?
 
If the app isn’t generating any revenue yet, its value will mostly come from installs, ratings, and potential. Buyers usually pay more for apps that already make consistent earnings, so with 0 revenue, the price would likely be quite low unless it has a strong niche or high-quality user base.
A safe approach is to focus on growing engagement and adding monetization first—then the app’s resale value becomes clearer. Some people also use revenue multiples (e.g., 12–24× monthly profit) to value apps, but with $0 earnings, that doesn’t really apply yet.
 
So I can't sell like an app vendor? Just build and sell and the cycle continues?
Welcome to the magic myth that would mean if true every unemployed developer would have a job. Your app is crap or your marketing is crap, if your app is at 0 installs. Both are fixable. But you can't expect to make water from a rock can you?
Its worth nothing really, nowadays apps are a commodity.
 
I've flipped started websites, not apps. But the fundamentals of flipping remain the same. With no revenue you'll most likely not get any offers. But someone may be ready to pay you a little something who thinks it's worth their time. The real struggle is finding a buyer.
Installs mean nothing, people buy fake installs all the time, so don't even consider that.
 
Welcome to the magic myth that would mean if true every unemployed developer would have a job.
Hahaha so true.

But OP said he has lots of installs.
So I can't sell like an app vendor? Just build and sell and the cycle continues?
So what I meant is not this. I mean, if you have installs, there has to be another step to turn % of installs into purchases.
 
If the app has **0 earnings**, the value usually comes from installs, growth potential, and quality of the app not revenue yet. Early-stage apps with downloads but no monetization are often valued mainly on users and future potential, and many sell in the **low thousands range**, sometimes higher if growth looks strong.

Industry data shows pre-revenue apps are commonly priced using user-based valuation or comparable sales, and buyers may value engaged users around **$5–$20 per active user** depending on retention and niche potential.
For example, apps with traction but little or no income often sell roughly **$10,000–$50,000** if engagement and scalability look promising, while weaker traction can mean only a few hundred to a few thousand dollars.

A realistic forum-style answer you could post:

Usually an app with zero earnings is valued based on installs, growth potential, and retention rather than revenue. If downloads are strong and users are active it might sell for a few hundred to a few thousand dollars, sometimes more if buyers see clear monetization potential.
 
If the app has **0 earnings**, the value usually comes from installs, growth potential, and quality of the app not revenue yet. Early-stage apps with downloads but no monetization are often valued mainly on users and future potential, and many sell in the **low thousands range**, sometimes higher if growth looks strong.

Industry data shows pre-revenue apps are commonly priced using user-based valuation or comparable sales, and buyers may value engaged users around **$5–$20 per active user** depending on retention and niche potential.
For example, apps with traction but little or no income often sell roughly **$10,000–$50,000** if engagement and scalability look promising, while weaker traction can mean only a few hundred to a few thousand dollars.

A realistic forum-style answer you could post:

Usually an app with zero earnings is valued based on installs, growth potential, and retention rather than revenue. If downloads are strong and users are active it might sell for a few hundred to a few thousand dollars, sometimes more if buyers see clear monetization potential.
Jeasus bro, at least read what ChatGPT wrote you. "A realistic forum-style answer you could post:" that's the stuff you should've posted :D
 
I built this IOS app newly and it was recently approved. It has received lots of installs but no earnings yet. How much can I sell this app that is generating 0 earnings just in few days it was approved?
I will like so see comments.
If the installs and growth look good, you might still sell it for a few hundred to a few thousand dollars depending on the niche and quality.
 
It looks good. Launched this March and it's growing. Just need money for promotion. How can I get buyers?
 
Depends on your skills: you can post on tiktok, create video ads, paid sponsorships in articles, microinfluencers/ugc
 
I built this IOS app newly and it was recently approved. It has received lots of installs but no earnings yet. How much can I sell this app that is generating 0 earnings just in few days it was approved?
I will like so see comments.
I wouldn’t base the price only on the current earnings since the app was just approved. I’d look at the number and quality of installs, retention, traffic source, app category, and whether there’s a clear way to monetize those users. If the installs are organic and the app has good retention, that could be more valuable than the current $0 revenue.
 
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