- Jun 8, 2023
- 420
- 178
Good luck bro , this is an interesting and nice
My stats? What do you mean?finally i app was approved, but my stats are different 34 installs and 1 trial activated (5$) , but i see your stats 78 installs 118$
look like 5months gone wasted
https://www.blackhatworld.com/seo/journey-building-an-ios-android-app-empire.1272635/post-16519232My stats? What do you mean?
5 months is quite a long time. If you want, send me a link to your app and I will have a look at your listing and overall app
no, add the localization as soon as possible. its not difficult and it doesn't take long. Especially since ChatGPT it is just copy and paste.https://www.blackhatworld.com/seo/journey-building-an-ios-android-app-empire.1272635/post-16519232
i will learn from this thread only, but what i can tell you is that
i have localization of app listing and app in english only till now
also i am in saturated niche,
when is a good time to add other languages in listing ? also do i have to other languages in app also or should i wait till this app grows to like 1k$ per month
I offer all of them.Do you offer lifetime or yearly packages/subs in your apps or only monthly/weekly?
Do you also keep prices the same from launch to scale?
Interesting. I'm currently using superwall for IAP.I offer all of them.
After the onboarding, I have paywall that always shows up everytime a user starts the app and is not a subscriber/premium member. In this paywall I offer Weekly subscription and lifetime offer.
Then, I have another two paywalls (I do A/B testing with revenuecat, which is quite nice!) and in one I offer weekly, monthly, yearly and in the other one I offer weekly, monthly lifetime.
Weekly has by far the best return. I have users who spent $200+ already simply because they haven't cancelled the subscription.
If I keep the price really depends. I usually keep the weekly price. then I play around with the lifetime price. try 39.99, keep it for a week. then try 29.99. then try 19.99. see what gives you the best return. see how mcuh people are willing to spend. also you can have a look at your competitors to see their pricing.
Yes, they initially give you a boost for 5-8 days. Thats really good because you can actually see the performance of your app. Usually, if you start to see a lot of sales after publishing your app, its a very good sign.Interesting. I'm currently using superwall for IAP.
Ill play around with pricing and IAP.
The downloads have dropped of hard the past 3-5 days.
Not sure what's gone on, so checking out some more keywords.
Does apple stop promoting your app as much after 2weeks live ?
upddddddddaaaaaaaaaaaaaaaaateeeeeeeeeeeeeeeeee pls![]()
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going to upload my special 5 months old in making app today (wasted my time)
hey, did you buy a macbook or you're still using a hackintosh/VM? , I also spent the last 4 months making apps, made two good apps so far but didn't upload any of them yet because of not owning a mac and Mac os vm is laggy as hell, also admob shadow banned my country, can't verify phone number(I even tried a uk phone number and it wouldn't work)...finally i app was approved, but my stats are different 34 installs and 1 trial activated (5$) , but i see your stats 78 installs 118$
look like 5months gone wasted
What Language are you using ?hey, did you buy a macbook or you're still using a hackintosh/VM? , I also spent the last 4 months making apps, made two good apps so far but didn't upload any of them yet because of not owning a mac and Mac os vm is laggy as hell, also admob shadow banned my country, can't verify phone number(I even tried a uk phone number and it wouldn't work)...
Flutter/DartWhat Language are you using ?
yes i have m2 minihey, did you buy a macbook or you're still using a hackintosh/VM? , I also spent the last 4 months making apps, made two good apps so far but didn't upload any of them yet because of not owning a mac and Mac os vm is laggy as hell, also admob shadow banned my country, can't verify phone number(I even tried a uk phone number and it wouldn't work)...
Normally yes, depends on your app thoThe App Store accept Flutter apps easily?
This is something you really have to test out.@nakamura do you recommend going with apple search ads or some other platform for app based on ads and in app purchase
Well, basically I look at everything. Most importantly conversation rate, crash rate, earnings per user. If conversation rate is low I have to improve my screenshots ,and so on. If crash rate is high, means there is a fatal bug in my app.I'm wondering you process on app Analytics, like what stats are you manly looking at and which are you the key ones to follow to grow the app, also your average results and what you aim to reach, and what you improve once you have the datas